Releases: thelindat/linden_outlawalert
2.4.8
2.4.6
2.4.4
Moved the config loading thread to client.lua
Removed some redundant code
Added custom blip sprites
Renamed vehicleDoors to doorCount
Added a better way to check if the character is loaded and thus start running the various threads
Resolve error with playerPed sometimes being incorrect
2.4.2
2.4.1
I've pretty much added everything I had intended to add after release, on top of unexpected additions. Expect less frequent updates from now on.
Speeding will ensures player is driving the vehicle.
Autotheft now checks if player is trying to get into a vehicles driver seat, then checks if there is a non-player driver or if the alarm activates.
Adjusted values in zoneChance.
Report chance is now modified based on number of nearby peds.
Updated vehicleDoors check to actually check doors.
Code cleanup.
Disabled dependency on mdt for 911 calls.
Adjusted some codes and blips.
Added option for reporting when player is downed.
2.3.0
Added a seperate thread to update currentStreetName and speedlimit every 500ms, replacing the old function.
Added pedLocation() for formatting 'Street, Zone' when sending a notification, instead of everytime we update the street name.
Cleaned up and removed redundant code.
Only trigger vehicleData() when sending a notification, rather than every loop.
Speeding notifications now require you to be speeding for 0.8ms to trigger.
Shooting notifications now check if the weapon is blacklisted first.
Autotheft notifications now work for parked vehicles and are more consistent.
Changed the vehicleClass if statements to a table (much tidier).
Performance issues have been resolved:
Memory usage was getting to ~900KiB, now sits around half that.
CPU usage was sitting around 0.03ms while in a vehicle and spiking to 0.05ms; now down to 0.01ms with 0.02ms spikes.