Releases: tmp64/BugfixedHL-Rebased
Releases Β· tmp64/BugfixedHL-Rebased
v1.12.0
Client
New features
- Client can now auto-detect which +use slowdown method to use
- Fixed jitter when pressing +use on old servers
- Can be configured using
cl_useslowdown
cvar
- Renamed
bhop_reset
command topm_reset
. It will also reset +use auto-detection.
Bugfixes
- Fixed "joystick not found" console spam on older engines
- Fixed "Unknown command: richpresence_*" on older engines
Server
New features
- Added
mp_useslowdown
to configure which +use slowdown method to use
Bugfixes
- Fixed RPG reloading when laser is enabled
v1.11.0
HL25 SDK Update
General
- USE button no longer immediately stops the player
- Satchel: MOUSE1 now throws a new satchel, MOUSE2 now explodes them
- Gamepad support
- Workaround player getting stuck on level transitions in singleplayer
- Added func_vehicle
- Fixed flesh hit sounds
- Fixed Egon flash when hitting enemies
Client
- Improved HUD element positioning on large resolutions
- Restored weapon viewmodel bob
- Steam rich presence support
- Fixed ghost shots when hitting a player's bounding box but not a hitbox
Server
- Weapon changes:
- .357: Damage 40 -> 50
- Gauss: No longer counts self-gauss damage as a headshot
- Grenade: Changed throwing velocity
- Hornetgun: Recharge time 0.5 -> 0.3 (multiplayer-only)
- MP5: Start with full magazine (multiplayer-only)
- MP5: Spread 6 -> 3 deg (singleplayer-only)
- MP5: Spread 3 -> 6 deg (multiplayer-only)
- Added Busters gamemode (
sv_busters 1
) - Weapons in weapon boxes are automatically reloaded on death
- Respawn delay is now 4 seconds instead of 120 server frames
- Fixed NPCs turning very slowly on high FPS
Client
New features
- HUD menu now uses F1-F10 keys instead of weapon slot binds
- Can be disabled in HUD settings
- Added RCD/NGHL efficiency type to the scoreboard
- Fog support for custom servers (#225)
Bugfixes
- Fixed crashes when some server messages are received before client fully connects
- Fixed crash if HUD sprites fail to load. A fatal error is displayed instead.
- Fixed crash in AG if high-res sprites are not available
- Fixed naming of mouse input modes
- Fixed update checking on Linux (replaced MbedTLS with GnuTLS)
Server
- Added different spawn point selection methods (
mp_spawntype
)
v1.10.4
v1.10.3
v1.10.2
v1.10.1
v1.10.0
Half-Life 25th Anniversary Update
- Support for Half-Life 25th Anniversary Update.
- HUD scale can be configured in the advanced options or via
hud_scale
.- Scale above 100% requires the latest Steam version of the game.
steam_legacy
will not work. - Fixed plugin menu size with large fonts (#186).
- Missing scaled weapon sprites are rendered at 100% scale.
- Missing weapon sprites are rendered as pink boxes.
- Scale above 100% requires the latest Steam version of the game.
System Requirements
- Windows XP support has been dropped.
- BugfixedHL-Rebased now requires Windows 7 or newer.
- Linux dev builds now require Ubuntu 20.04 or newer.
- Linux release still supports Ubuntu 18.04.
New features
- Added
hud_fastswitch 2
to disable weapon selection UI (#161, by @jovanlanik and @wddyy). - Added the ability to unmute yourself (#165).
- Added
cl_killsound_path
to specify the name of the kill sound (#133, by @SmileyAG). cl_killsound
now controls the volume of the kill sound (#133, by @SmileyAG).hud_saytext_sound
now controls the volume of the chat message sound (#133, by @SmileyAG).- Raised location file limit to 4 MB (#162).
Bugfixes
- Fixed Steam detecting the game as running after crash (by @ScriptedSnark).
- Fixed missing line break in realname fail message (#170, by @LeviOP).
- Fixed
status
spam when SVC messages are hooked partially. - Fixed crash if a player disconnects just before the client receives the player's deathnotice message (#187).
- Fixed crash and incorrect rendering of custom weapon deathnotice sprites after level change.
Developer stuff
- Updated external libraries.
- Added Docker files for BHL build (both Windows and Linux).
v1.9.1
v1.9.0
v1.8.0
Client
New features
- Added strafing HUD by @Schlufi (#117)
- Added
showtriggers
cvar to show trigger brushes on the listen server by @SmileyAG (#115) - Added commands to draw some HUD elements without the main one by @SmileyAG (#130)
- Allow to interfere ducktapping process with manual +duck inputs by @yhoiluhi (#131)
Bugfixes
- Fixed team scores being set to -1.
- Fixed server text input opening chat instead.
- Fixed
r_drawentities 5
not working in OpenGL mode by @SmileyAG (#129) - Fixed HUD status bar bounds checks by @SamVanheer (ValveSoftware/halflife#3242)
- Weapon event fixes by @malortie
- Fixed shotgun not playing sound on hit (ValveSoftware/halflife#3210)
- Removed redundant crowbar miss animation call (ValveSoftware/halflife#3173)
- Fixed glock secondary fire not using empty fire animation (ValveSoftware/halflife#3168)
- Fixed crossbow empty animation when ammo is zero (ValveSoftware/halflife#3166)
- Fixed RPG prediction results being stored to a wrong pointer (ValveSoftware/halflife#3163)
Server
- Fixed ABI incompatibility due to Vector being passed to functions in registers
- Resolves crashes when HamSandwich hooks are used
- Fixed gauss sound not stopping when players are not in the PAS by @SamVanheer (ValveSoftware/halflife#3233)