Skip to content

v1.11.0

Compare
Choose a tag to compare
@tmp64 tmp64 released this 29 Sep 08:03
· 12 commits to master since this release

HL25 SDK Update

General

  • USE button no longer immediately stops the player
  • Satchel: MOUSE1 now throws a new satchel, MOUSE2 now explodes them
  • Gamepad support
  • Workaround player getting stuck on level transitions in singleplayer
  • Added func_vehicle
  • Fixed flesh hit sounds
  • Fixed Egon flash when hitting enemies

Client

  • Improved HUD element positioning on large resolutions
  • Restored weapon viewmodel bob
  • Steam rich presence support
  • Fixed ghost shots when hitting a player's bounding box but not a hitbox

Server

  • Weapon changes:
    • .357: Damage 40 -> 50
    • Gauss: No longer counts self-gauss damage as a headshot
    • Grenade: Changed throwing velocity
    • Hornetgun: Recharge time 0.5 -> 0.3 (multiplayer-only)
    • MP5: Start with full magazine (multiplayer-only)
    • MP5: Spread 6 -> 3 deg (singleplayer-only)
    • MP5: Spread 3 -> 6 deg (multiplayer-only)
  • Added Busters gamemode (sv_busters 1)
  • Weapons in weapon boxes are automatically reloaded on death
  • Respawn delay is now 4 seconds instead of 120 server frames
  • Fixed NPCs turning very slowly on high FPS

Client

New features

  • HUD menu now uses F1-F10 keys instead of weapon slot binds
    • Can be disabled in HUD settings
  • Added RCD/NGHL efficiency type to the scoreboard
  • Fog support for custom servers (#225)

Bugfixes

  • Fixed crashes when some server messages are received before client fully connects
  • Fixed crash if HUD sprites fail to load. A fatal error is displayed instead.
  • Fixed crash in AG if high-res sprites are not available
  • Fixed naming of mouse input modes
  • Fixed update checking on Linux (replaced MbedTLS with GnuTLS)

Server

  • Added different spawn point selection methods (mp_spawntype)