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Open Realm of Stars 0.21.0Beta

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@tuomount tuomount released this 05 Apr 19:14
· 1278 commits to master since this release

New Features and Updates

  • Adds new Space races
    • Alonians, Space race which start without starting planet.
    • Synthdroids, Space race which are mechanical race but they still eat food compared to Mechions.
  • Realm does not lose if last planet is lost but they have colony ship with colonist(s).
  • Possibility to use AI designing ships for human player.
  • Regular moves can be also made as routes. This is done simply left clicking at least two sectors away from fleet.
  • New image for galactic news reader. Old one is used for Synthdroids.
  • New base weapon type: Multicannon. Some space race get this instead of railguns.
    • Not accurate as railguns and shorter range but this requires no energy to use.
  • Possibility to disable graphics level on starmap. Stars and nebulae can be on same layer.
    • Improves performance and should also increase battery life on laptops.
  • Space monsters in space anomalies. There can be space krakens and space worms in space anomalies.
  • Planet governor now automatically selects next building project based on selected guidance.
    • Building project can be changed if wanted.
    • If planet is full of buildings governor also suggest which building to destroy.
  • Ancient realms are now called elder realms.
  • Space pirates may get colony ships on medium or more difficult level.
  • Galaxy can now contain over 12 realms. New maximum is 16 realms in single galaxy.
  • Smaugirian ships have their own ship bridge image.

Bugfixes

  • Textbox now scroll on downwards if text is too large to fit.
  • Galaxy creation did not fully fit into screen with 768 pixels height.
  • Fixes issue where resolution kept increase when game was launched in window mode.
  • Fixes issue where AI could rebuild same orbital again and again.
  • Remove already built orbital from the building list.
  • Fixes issue where amount of mining was shown wrong for Lithorians.
    • Actual calculation was correct, but textual information was wrong.
  • Tractor beam couldn't be used with auto shoot in combat
  • Fixes bug where AI could give every technology they had to diplomatic trade.