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Open Realm of Stars 0.24.0Beta

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@tuomount tuomount released this 01 Aug 12:06
· 690 commits to master since this release

Open Realm of Stars 0.24.0Beta

New features and updates

  • Improved AI, Challenging AI selects best choice for next building project.
  • Fixed issue where AI estimated wrongly defensive pacts.
  • Hide current song when mouse cursor moves over the text.
  • Adds icons if fleet has moved, or has moves left or is routed.
  • Moving diagonally with no scanner now reveals that sector if sector is blocked.
  • Turns are now called star years.
  • Switched alternative names for Sporks and Centaurs. Centaurs are now alled Taurus. Sporks are called Sagittarian.
  • There is option to make combat faster if wanted. This will affect on animation.
  • Button for regular moves in starmap view.
  • Tab and Shift+Tab change planet/fleet in starmap view.
  • ESC key goes back from active view.
  • Diplomacy and combat start sound effects were too loud.
  • Different star types affect on what kind of radiation surround planets have.
  • UI Scheme is selectable and new grey scheme.
  • Realm background story generator and full story is shown when game ends.
  • Planet view can now show uncolonized planets. Sorting order is show best planet at top.
  • Possibility to hire leader from another realm if in trade alliance.
  • Improved leader view.
  • Two realms with same type of government get diplomacy bonus.
  • News if planets are traded or conquered by another realm.
  • Planetary events have now higher chance to happen.
  • Precious gems planetary event.
  • Added two new probe ship hulls.
  • Destroyed planet as a new space anomaly.

Bugfixes

  • Fixed type casting error when voting.
  • Fixed possible race condition with SpotBugs.
  • Banned nukes were banned one star year too early.
  • Fixed issue where ship could be finished even space port was destroyed in espionage mission.
  • Fixed AI war fatigue check when making a peace offer.
  • Fixed check when war ends and checking the war fatigue.
  • Upgrade ship sound effect is not played if there is not enough credit to upgrade the ship.
  • Fixed issue where focus do not change when fleet encounters enemy fleet.
  • Fixes issue where allied privateer attacked against ally.