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trans: SDK文档首页的翻译 #81
trans: SDK文档首页的翻译 #81
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This is the easiest way of getting started, and we highly recommend using it! If you don't, you'll have to do more steps later, and your projects will be prone to error. | ||
这是创建一个项目最简单方式,我们强烈推荐使用它!如果你不这样做,你将需要在后面进行更多步骤,而且你的项目可能会更加容易出错。 |
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"项目"和"最简单方式"间可以加一个"的",提高可读性
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If you didn't use the VCC to set up your project, you'll also need to install the SDK. Do so via the [VRChat Creator Companion](https://vcc.docs.vrchat.com/guides/getting-started). | ||
## 改为使用Unity Hub |
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这里可以在中英文间插入空格,提高可读性
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总体OK,有两处地方可以修改一下,提高可读性
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OK,没问题了
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部分语法和标点符号的更改请求,直接复制粘贴即可
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This is the easiest way of getting started, and we highly recommend using it! If you don't, you'll have to do more steps later, and your projects will be prone to error. | ||
这是创建一个项目的最简单方式,我们强烈推荐使用它!如果你不这样做,你将需要在后面进行更多步骤,而且你的项目可能会更加容易出错。 |
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这是当下创建一个项目最简单的方式,强烈推荐使用!不这样做则会让您在之后走更多的步骤,您的项目也可能会更加容易出错。
## Your first project | ||
For our first project, we'll assume you're building content for Windows PC. | ||
## 你的第一个项目 | ||
对于我们的第一个项目,我们假设你正在为 Windows PC 构建内容。 |
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针对第一个项目,我们预先假设您正在构建一个 Windows PC 内容。
如果你遇到了任何问题, 即使是一个空项目, 也可以联系我们的 [支持团队](https://vrch.at/support). |
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如果您在此过程中遇到任何问题,即使问题出在空项目上,您也可以 联系我们的支持团队。
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You can now open your new project! After creating a new project, the next page in the Creator Companion will show an **Open Project** button. You can also access it from the **Projects** tab on the left sidebar. | ||
现在,你可以打开你的项目了!在创建完项目后, 会跳转到一个新的页面,你可以点击 **Open Project** 按钮打开你的项目。也可以在左侧的侧边栏中点击 **Projects** 访问你的项目. |
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现在您就可以打开这个新项目了!在创建完项目后,创作者助手会跳转到一个新的页面,您可以点击 Open Project 按钮打开您的项目。也可以在左侧的侧边栏中点击 Projects 浏览项目。
在 Unity Hub 中创建项目: | ||
<!-- 这里原文是 or just the editor, if you chose to go that route 没太看懂,that route 指的是什么?--> | ||
* 打开 Unity Hub (或者直接启动 Unity Editor). | ||
* 创建一个新项目, **选择 3D项目,然后保存它**. |
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- 创建一个新项目, 选择 3D 模板,然后保存它.
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## 小贴士 | ||
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- If you're building content for VRChat for Meta Quest, you should also be building for Android. Check our [Android documentation](/creators.vrchat.com/platforms/android/) for more details. | ||
- 如果你在为 Quest 平台构建内容,你需要选择目标平台为 Android,具体可以参考文档:[Android](/creators.vrchat.com/platforms/android/)。 | ||
- 将项目保存在空间较大的大容量硬盘中。Unity 项目可能会很大,尤其是在使用版本管理软件的情况下。 | ||
- 不要将一个项目用于大量不同的虚拟形象或世界。这样做会让未来的迁移工作变得非常麻烦! | ||
- 如果您知道如何使用版本控制软件,如 [Git](https://git-scm.com/) 或 [Plastic SCM](https://www.plasticscm.com/),请使用它们!它们能让您很容易地回滚那些破坏您项目的更改。 |
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- 如果您知道如何使用版本控制软件,如 Git 或 Plastic SCM,建议使用它们!这些软件能够帮您快速撤回那些破坏您项目的更改。
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perfect
大概还需要修改一下下?