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trans: SDK文档首页的翻译 #81
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--- | ||
title: "Getting Started" | ||
description: "Learn how to create a Unity project for VRChat worlds or avatars" | ||
title: "快速开始" | ||
description: "学习如何在Unity中创建VRChat的虚拟形象或世界项目" | ||
--- | ||
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# Getting Started | ||
# 快速开始 | ||
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The **[VRChat Creator Companion](https://vcc.docs.vrchat.com/)** is the easiest and quickest way to get started on creating amazing avatars and worlds for VRChat. | ||
**[创作者助手](https://vcc.docs.vrchat.com/)** 是创建 VRChat 虚拟形象和世界的最简单和最快速的方式。 | ||
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Before you begin creating any content, you'll need to set up the software development kit, or **SDK**. An SDK is like a toolkit of programs needed to build on a specific platform. | ||
在你开始创作之前, 你需要配置好 SDK。 SDK 就像是一套工具箱,需要用于在特定平台上构建程序。 | ||
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The **VRChat Creator Companion** will download and install both SDKs for avatars and worlds, and will also install and manage **Unity**! Unity is the engine VRChat is developed on, and is the engine you'll need to create all your content in. | ||
**创作者助手** 会同时下载并安装虚拟形象和世界的SDK,并且还会安装和管理 Unity!Unity 是 VRChat 所使用的游戏引擎,也是您需要用来创建所有内容的引擎。 | ||
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This is the easiest way of getting started, and we highly recommend using it! If you don't, you'll have to do more steps later, and your projects will be prone to error. | ||
这是创建一个项目的最简单方式,我们强烈推荐使用它!如果你不这样做,你将需要在后面进行更多步骤,而且你的项目可能会更加容易出错。 | ||
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## Your first project | ||
For our first project, we'll assume you're building content for Windows PC. | ||
## 你的第一个项目 | ||
对于我们的第一个项目,我们假设你正在为 Windows PC 构建内容。 | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 针对第一个项目,我们预先假设您正在构建一个 Windows PC 内容。 |
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1. Click [here to download the VRChat Creator Companion](https://vrchat.com/download/vcc). | ||
- You can check out Creator Companion docs [here](https://vcc.docs.vrchat.com/). | ||
1. 点击 [这里](https://vrchat.com/download/vcc) 下载创作者助手 | ||
- 你也可以在 [这里](https://vcc.docs.vrchat.com/) 查看 创作者助手 的文档 | ||
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:::note | ||
If you're looking for the process to build content for VRChat on Quest, check out [Setting up Unity for Creating Quest Content](/creators.vrchat.com/platforms/android/setting-up-unity-for-creating-quest-content). | ||
如果你想构建 Quest 上的内容,可以来看看这个: [在Unity中构建Quest内容](/creators.vrchat.com/platforms/android/setting-up-unity-for-creating-quest-content). | ||
::: | ||
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2. Continue in the installation window. The install location will default to `:\Users\UserName\AppData\Local\Programs`, but you can change this as you'd like. | ||
2. 在安装窗口中继续。安装位置将默认为 `:\Users\UserName\AppData\Local\Programs` ,但您可以根据需要更改此位置。 | ||
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3. The VCC should open automatically after installtion. If not, searching **Creator Companion** in your Windows search will help you find it. | ||
3. 创作者助手会在安装后自动启动. 如果没有启动,可以尝试在Windows的搜索栏中输入 **Creator Companion** 找到它。 | ||
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4. Click **Create New Project**. | ||
4. 点击 **Create New Project** 按钮. | ||
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5. Decide if you want it to be an avatar or world project. | ||
5. 选择您要创建 **虚拟形象** 还是 **世界** | ||
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6. Name it! | ||
6. 给它起一个响亮的名字! | ||
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7. Make sure the save location is correct. | ||
7. 确保它保存在了正确的位置。 | ||
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8. Click **Create Project!** | ||
8. 点击 **Create Project!** | ||
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## Opening your project | ||
## 打开你的项目 | ||
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You can now open your new project! After creating a new project, the next page in the Creator Companion will show an **Open Project** button. You can also access it from the **Projects** tab on the left sidebar. | ||
现在,你可以打开你的项目了!在创建完项目后, 会跳转到一个新的页面,你可以点击 **Open Project** 按钮打开你的项目。也可以在左侧的侧边栏中点击 **Projects** 访问你的项目. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 现在您就可以打开这个新项目了!在创建完项目后,创作者助手会跳转到一个新的页面,您可以点击 Open Project 按钮打开您的项目。也可以在左侧的侧边栏中点击 Projects 浏览项目。 |
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If your project isn't listed, click the dropdown menu next to **Create New Project** and then **Add Existing Project** via the project screen and select it. After the project is open: | ||
如果你的项目没有被列出,你可以点击 **Create New Project** 旁边的下拉框,然后点击 **Add Existing Project**。 | ||
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1. Check the title bar to ensure it ends with `PC, Mac & Linux Standalone <DX11>`. | ||
- If it does not, then go to `File > Build Settings...`, select `PC, Mac & Linux Standalone`, then click `Switch Platform` in the bottom left. | ||
当你打开你的项目之后,你需要做一些准备工作: | ||
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2. Navigate to `VRChat SDK > Show Control Panel > Authentication`. | ||
1. 检查窗口标题结尾是否为 `PC, Mac & Linux Standalone <DX11>`。 | ||
- 如果不是,点击 `File > Build Settings...`,选择 `PC, Mac & Linux Standalone`,然后点击左下角的 `Switch Platform`。 | ||
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3. Sign into your VRChat account. You'll need to do this to upload any content you create. | ||
- You must have a VRChat account of at least "New User" [Trust Rank](/docs.vrchat.com/docs/vrchat-safety-and-trust-system) to upload content. You cannot use a Steam, Oculus, or Viveport account to upload content. | ||
2. 前往 `VRChat SDK > Show Control Panel > Authentication`。 | ||
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## Using Unity Hub instead | ||
Though we don't recommend this, if you'd like to install Unity yourself without the VCC, check the [Current Supported Unity Version](/creators.vrchat.com/sdk/upgrade/current-unity-version) page and install the version of Unity that VRChat currently supports using the Unity Hub. | ||
3. 登录你的 VRChat 账号。上传世界和虚拟形象必须登录账号。 | ||
- 你需要拥有一个等级至少为 "New User" [Trust Rank](/docs.vrchat.com/docs/vrchat-safety-and-trust-system) 的账号才可以上传内容。你不能使用 Steam、Oculus 或 Viveport 账号上传内容。 | ||
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If you didn't use the VCC to set up your project, you'll also need to install the SDK. Do so via the [VRChat Creator Companion](https://vcc.docs.vrchat.com/guides/getting-started). | ||
## 改为使用 Unity Hub | ||
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To create projects using just the Unity Hub: | ||
* Open Unity Hub (or just the editor, if you chose to go that route). | ||
* Create a new project, **set it to 3D, and save it**. | ||
* Don't use HDRP or URP. VRChat doesn't use it. | ||
虽然我们不推荐这样做,但如果你想自己安装 Unity 而不使用创作者助手,可以查看[当前支持的Unity版本](/creators.vrchat.com/sdk/upgrade/current-unity-version)页面,并使用 Unity Hub 安装 VRChat 当前支持的 Unity 版本。 | ||
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To open projects using just the Unity Hub: | ||
* Click **Open** in the top right, then select the directory where your project lives. | ||
如果你没有使用创作者助手创建项目,你同样也可以通过 [创作者助手](https://vcc.docs.vrchat.com/guides/getting-started) 安装SDK。 | ||
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在 Unity Hub 中创建项目: | ||
<!-- 这里原文是 or just the editor, if you chose to go that route 没太看懂,that route 指的是什么?--> | ||
* 打开 Unity Hub (或者直接启动 Unity Editor). | ||
* 创建一个新项目, **选择 3D项目,然后保存它**. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
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* 不要使用 HDRP 或 URP,VRChat不使用它们。 | ||
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使用 Unity Hub 打开项目: | ||
* 点击右上角的 **Open** 按钮, 然后选择你的项目文件夹。 | ||
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## 小贴士 | ||
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- If you're building content for VRChat for Meta Quest, you should also be building for Android. Check our [Android documentation](/creators.vrchat.com/platforms/android/) for more details. | ||
- 如果你在为 Quest 平台构建内容,你需要选择目标平台为 Android,具体可以参考文档:[Android](/creators.vrchat.com/platforms/android/)。 | ||
- 将项目保存在空间较大的大容量硬盘中。Unity 项目可能会很大,尤其是在使用版本管理软件的情况下。 | ||
- 不要将一个项目用于大量不同的虚拟形象或世界。这样做会让未来的迁移工作变得非常麻烦! | ||
- 如果您知道如何使用版本控制软件,如 [Git](https://git-scm.com/) 或 [Plastic SCM](https://www.plasticscm.com/),请使用它们!它们能让您很容易地回滚那些破坏您项目的更改。 | ||
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您的项目已准备就绪!您可以查看 [创建世界](/creators.vrchat.com/worlds/) 或 [创建虚拟形象](/creators.vrchat.com/avatars/)。 | ||
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If there are any errors, even with a brand new empty project, [please contact our Support team](https://vrch.at/support). | ||
如果你遇到了任何问题, 即使是一个空项目, 也可以联系我们的 [支持团队](https://vrch.at/support). | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 如果您在此过程中遇到任何问题,即使问题出在空项目上,您也可以 联系我们的支持团队。 |
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这是当下创建一个项目最简单的方式,强烈推荐使用!不这样做则会让您在之后走更多的步骤,您的项目也可能会更加容易出错。