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[FIX] marker occlusion #1579

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Jul 17, 2024
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2 changes: 1 addition & 1 deletion src/viewer/scene/webgl/occlusion/OcclusionLayer.js
Original file line number Diff line number Diff line change
Expand Up @@ -99,7 +99,7 @@ class OcclusionLayer {
for (let i = 0; i < this.numMarkers; i++) {
if (this.markerList[i]) {
const marker = this.markerList[i];
const worldPos = marker.worldPos;
const worldPos = marker.rtcPos;
this.positions[j++] = worldPos[0];
this.positions[j++] = worldPos[1];
this.positions[j++] = worldPos[2];
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5 changes: 1 addition & 4 deletions src/viewer/scene/webgl/occlusion/OcclusionTester.js
Original file line number Diff line number Diff line change
Expand Up @@ -333,10 +333,7 @@ class OcclusionTester {
continue;
}

// The `origin` has been changed from `occlusionLayer.origin` to `[ 0, 0, 0 ]`
// because OcclusionLayer markers' transformation is being applied through the
// OcclusionLayer::positions array. See XEOK-33
const origin = [ 0, 0, 0 ];
const origin = occlusionLayer.origin;

gl.uniformMatrix4fv(this._uViewMatrix, false, createRTCViewMat(camera.viewMatrix, origin));

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