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Releases: yawut/SDL

SDL 2.0.12 for WiiU v1-rc

05 Jul 23:45
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Pre-release

Release candidate for an update to SDL 2.0.12! Featuring a brand new rendering API. Thanks to devkitPro for the merging help.

SDL 2.0.9 for WiiU v3

23 Apr 11:35
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Small feature release!

  • The PRESENTVSYNC flag should now be respected - not sure on this, but this should make 60fps possible when using separate windows on the Gamepad and TV.
  • SDL no longer uses WHBProc when ProcUI is already running at SDL_Init call time. This should prevent it stepping on any custom ProcUI loop's toes.

Thanks for supporting Wii U homebrew!

SDL 2.0.9 for WiiU v2

21 Nov 03:04
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Some fixes and improvements from the first 2.0.9 wiiu release, namely:

  • Stereo sound! The groundwork is now laid for full surround support later.
  • Added SDL_JoystickGetDevicePlayerIndex, which gives you a player number for each controller (gamepad is 0, others give usual "four lights")
  • Removed -lcoreinit and such from the pkg-config files, as these aren't supported in wut anymore. Instead we're using ${WUT_STANDARD_LIBRARIES}, so even wut will get correctly pulled in! This resolves to an absolute path in /opt/devkitpro and is set at library build time, so let me know if you have wut in a non-standard location and want that changed.

Thanks all!

SDL 2.0.9 for WiiU v1

20 Sep 12:12
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Yay! It's 2.0.9!

  • All the wonderful things that 2.0.9 added. I don't remember what they are.
  • Based on a release version of SDL rather than a random upstream commit.
  • Hotpluggable controller support, supports pro controllers, wiimotes, nunchucks, classic controllers, etc. App support depends on, well, the app.
  • Mildly better pkg-config support.

Get it off Fling today!

SDL 2.0.8 for WiiU v1

19 Mar 09:14
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SDL 2.0.8 for WiiU v1 Pre-release
Pre-release

First somewhat release-ish of SDL2 for WiiU.
Supports:

  • Gamepad input via SDL_Joystick, touch/buttons/hats
  • 16-bit mono audio (SDL will handle conversion from any supported format)
  • Hardware accelerated 2D via SDL_Render, with full render-to-texture support
  • Support for display on both the TV and Gamepad (see Custom Window Flags if you want different images on each display)

It's not production-ready, but it works, and you can start making apps with SDL!