Releases: yawut/SDL
Releases · yawut/SDL
SDL 2.0.12 for WiiU v1-rc
Release candidate for an update to SDL 2.0.12! Featuring a brand new rendering API. Thanks to devkitPro for the merging help.
SDL 2.0.9 for WiiU v3
Small feature release!
- The PRESENTVSYNC flag should now be respected - not sure on this, but this should make 60fps possible when using separate windows on the Gamepad and TV.
- SDL no longer uses WHBProc when ProcUI is already running at SDL_Init call time. This should prevent it stepping on any custom ProcUI loop's toes.
Thanks for supporting Wii U homebrew!
SDL 2.0.9 for WiiU v2
Some fixes and improvements from the first 2.0.9 wiiu release, namely:
- Stereo sound! The groundwork is now laid for full surround support later.
- Added
SDL_JoystickGetDevicePlayerIndex
, which gives you a player number for each controller (gamepad is 0, others give usual "four lights") - Removed
-lcoreinit
and such from the pkg-config files, as these aren't supported in wut anymore. Instead we're using${WUT_STANDARD_LIBRARIES}
, so even wut will get correctly pulled in! This resolves to an absolute path in/opt/devkitpro
and is set at library build time, so let me know if you have wut in a non-standard location and want that changed.
Thanks all!
SDL 2.0.9 for WiiU v1
Yay! It's 2.0.9!
- All the wonderful things that 2.0.9 added. I don't remember what they are.
- Based on a release version of SDL rather than a random upstream commit.
- Hotpluggable controller support, supports pro controllers, wiimotes, nunchucks, classic controllers, etc. App support depends on, well, the app.
- Mildly better pkg-config support.
Get it off Fling today!
SDL 2.0.8 for WiiU v1
First somewhat release-ish of SDL2 for WiiU.
Supports:
- Gamepad input via SDL_Joystick, touch/buttons/hats
- 16-bit mono audio (SDL will handle conversion from any supported format)
- Hardware accelerated 2D via SDL_Render, with full render-to-texture support
- Support for display on both the TV and Gamepad (see Custom Window Flags if you want different images on each display)
It's not production-ready, but it works, and you can start making apps with SDL!