Releases: zCubed3/asset_migrator
Releases · zCubed3/asset_migrator
1.0.0 - "Stable" Update
Note
This the "final" large update for asset migrator. No serious, unfixed bugs have been reported within the past 6 months.
I do plan on making occasional bug fixes if anything serious comes up, but as of now this tool is "complete"!
Changelog
- Cleaned up some code
- Enabled "Linktime Optimization" (LTO) which should produce more efficient binaries
Please verify the SHA256 hash of the downloaded executable! Only ever download asset migrator from here! Do not run random executables you do not trust!
asset_migrator.exe
SHA256 Checksum059F96D6BC1503004FB7A7DA0BE202D584B3AFC4D63D7ECF179E443B4A1133D5
0.1.1 - "Freeform" Update
The "Freeform" Update
Changelog
- Fixed an oversight where relative paths of source project assets would lead to a panic
- Fixed a bug where if an asset references a folder (somehow) it will not cause a panic
Previous Changelog
- Allows the user to specify their own conversion extensions, meaning you can add new extensions, such as
.wlt
!- Refer to
extensions.txt
in the repo for more info on how to specify this - Place the txt file right next to the exe, it must be named
extensions.txt
!
- Refer to
- Fixes animation controllers (
.controller
files) not converting when referenced inside of prefabs / scenes - Split back into separate repo, meaning the community can once again fork and modify the code more easily
- Improved error codes, no more rust panic output when providing the wrong commandline args
Please verify the SHA256 hash of the downloaded executable! Only ever download asset migrator from here! Do not run random executables you do not trust!
asset_migrator.exe
SHA256 Checksum9AF0617F7C1F9F6C7BE0BD2C91D2F68E78BCCE9CD138334926103DE2DA4A3074