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[BUG] Materials Quantity parsed incomplete or incorrectly #96

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Kaponyt opened this issue Dec 12, 2021 · 4 comments
Closed

[BUG] Materials Quantity parsed incomplete or incorrectly #96

Kaponyt opened this issue Dec 12, 2021 · 4 comments
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@Kaponyt
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Kaponyt commented Dec 12, 2021

Hi!
I thought your project was very good, congratulations!

I just had some OCR issues when scanning to my seelie.me account, I set it to 200ms speed.

At the top the inventory in the seelie, and at the bottom the game inventory:
image

@Cupcak3
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Cupcak3 commented Dec 12, 2021

Thanks for report. Unfortunately this is a known problem as the size of the numbers and the fonts on digits (especially 1's) can sometimes skew the results from the scanner. We are working on finding ways to improve this accuracy.

In the meantime can you provide the images of some items with expected and actual values?
Something like this:

(Without the red circle)
image
Expected: 7
Parsed: 2

@Cupcak3 Cupcak3 changed the title OCR number issues [BUG] Materials Quantity parsed incomplete or incorrectly Jul 23, 2022
@Cupcak3 Cupcak3 added the bug Something isn't working label Jul 23, 2022
@Cupcak3
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Cupcak3 commented Jul 23, 2022

This will likely be an ongoing issue but the priority on refining this kind of scanning is low priority. Other duplicate issues will be redirected to this to continue future discussion.

@Nicolas-GE
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i'm having this issue on max settings 16:9 1440p

@Cupcak3
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Cupcak3 commented Sep 5, 2022

V1.3.0 has improved material quantity scanning so I am closing this issue. It's still not going to be perfect but it's better.

@Cupcak3 Cupcak3 closed this as completed Sep 5, 2022
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