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PBR Renderer: added option to output custom data to render target 1
MacOS/iOS/tvOS build #226: Commit aaf655d pushed by TheMostDiligent
October 17, 2023 03:48 13m 22s development
October 17, 2023 03:48 13m 22s
Reworked PBR renderer to allow specifying graphics pipeline desc when…
MacOS/iOS/tvOS build #225: Commit 0615614 pushed by TheMostDiligent
October 17, 2023 01:31 18m 5s development
October 17, 2023 01:31 18m 5s
Reworked PBR renderer to allow specifying graphics pipeline desc when…
MacOS/iOS/tvOS build #224: Commit daa0829 pushed by TheMostDiligent
October 17, 2023 01:23 6m 3s development
October 17, 2023 01:23 6m 3s
Hydrogent: initial implementation of Hydra render pass
MacOS/iOS/tvOS build #223: Commit 826938a pushed by TheMostDiligent
October 16, 2023 22:18 31m 56s development
October 16, 2023 22:18 31m 56s
Minor update to RendererPBR.psh
MacOS/iOS/tvOS build #222: Commit 18838ca pushed by TheMostDiligent
October 14, 2023 22:18 19m 8s development
October 14, 2023 22:18 19m 8s
Hydrogent: do not include tbb.h; use pxr/imaging/hd/types.h instead.
MacOS/iOS/tvOS build #221: Commit cd0eb3e pushed by TheMostDiligent
October 14, 2023 22:16 11m 40s development
October 14, 2023 22:16 11m 40s
PBR Renderer: compute normal from direvatives if mesh normal is not a…
MacOS/iOS/tvOS build #220: Commit d8e84ce pushed by TheMostDiligent
October 12, 2023 00:06 34m 0s master
October 12, 2023 00:06 34m 0s
PBR Renderer: compute normal from direvatives if mesh normal is not a…
MacOS/iOS/tvOS build #219: Commit d8e84ce pushed by TheMostDiligent
October 11, 2023 23:34 13m 33s development
October 11, 2023 23:34 13m 33s
PBR Renderer: don't set wireframe fill mode when using line topology
MacOS/iOS/tvOS build #218: Commit 0d77637 pushed by TheMostDiligent
October 11, 2023 15:46 24m 8s development
October 11, 2023 15:46 24m 8s
GLTF Renderer: enabled PSO features based on enabled GLTF attributes
MacOS/iOS/tvOS build #217: Commit 5febc00 pushed by TheMostDiligent
October 11, 2023 02:59 14m 18s master
October 11, 2023 02:59 14m 18s
GLTF Renderer: enabled PSO features based on enabled GLTF attributes
MacOS/iOS/tvOS build #216: Commit 5febc00 pushed by TheMostDiligent
October 11, 2023 01:28 18m 4s development
October 11, 2023 01:28 18m 4s
GLTF PBR Renderer: automatically generate input layout from GLTF vert…
MacOS/iOS/tvOS build #215: Commit ffbe3a0 pushed by TheMostDiligent
October 10, 2023 07:22 23m 34s development
October 10, 2023 07:22 23m 34s
Hydrogent: set appropriate PSO flags
MacOS/iOS/tvOS build #214: Commit 7d64e31 pushed by TheMostDiligent
October 8, 2023 04:50 12m 46s development
October 8, 2023 04:50 12m 46s
Hydrogent: improved mesh sorting
MacOS/iOS/tvOS build #213: Commit 53dec6a pushed by TheMostDiligent
October 8, 2023 04:18 11m 46s development
October 8, 2023 04:18 11m 46s
PBR Renderer: reworked PSO keys
MacOS/iOS/tvOS build #212: Commit e72464b pushed by TheMostDiligent
October 8, 2023 03:36 12m 29s development
October 8, 2023 03:36 12m 29s
PBR_Renderer::CreateInfo: removed EnableMeshIdRendering member
MacOS/iOS/tvOS build #211: Commit 612a3d1 pushed by TheMostDiligent
October 8, 2023 02:30 11m 38s development
October 8, 2023 02:30 11m 38s
PBR Renderer: optimized PSO initialization
MacOS/iOS/tvOS build #210: Commit feee396 pushed by TheMostDiligent
October 8, 2023 01:51 15m 27s development
October 8, 2023 01:51 15m 27s
PBR Renderer: fixed mesh ID PSO
MacOS/iOS/tvOS build #209: Commit 14ba20e pushed by TheMostDiligent
October 8, 2023 01:24 14m 41s development
October 8, 2023 01:24 14m 41s
PBR Renderer: added wireframe mode
MacOS/iOS/tvOS build #208: Commit 70cfbc9 pushed by TheMostDiligent
October 8, 2023 00:57 11m 49s development
October 8, 2023 00:57 11m 49s
PBR Renderer: enable toggling vertex input elements on/off
MacOS/iOS/tvOS build #207: Commit dd1be1d pushed by TheMostDiligent
October 7, 2023 21:04 17m 39s development
October 7, 2023 21:04 17m 39s
PBR Renderer: enable toggling individual shader features
MacOS/iOS/tvOS build #206: Commit b807328 pushed by TheMostDiligent
October 7, 2023 02:55 14m 10s development
October 7, 2023 02:55 14m 10s
Refactoring PBR renderer to make it more flexible
MacOS/iOS/tvOS build #205: Commit 53c53ef pushed by TheMostDiligent
October 6, 2023 21:43 30m 39s development
October 6, 2023 21:43 30m 39s
FX Shader Factory: use Shader Source Factory Utils
MacOS/iOS/tvOS build #204: Commit 02cccd2 pushed by TheMostDiligent
October 6, 2023 08:08 18m 13s master
October 6, 2023 08:08 18m 13s
FX Shader Factory: use Shader Source Factory Utils
MacOS/iOS/tvOS build #203: Commit 02cccd2 pushed by TheMostDiligent
October 6, 2023 06:33 30m 46s development
October 6, 2023 06:33 30m 46s
GLTF PBR Renderer: skip empty primitives
MacOS/iOS/tvOS build #202: Commit 40fdf1b pushed by TheMostDiligent
October 4, 2023 22:10 35m 5s master
October 4, 2023 22:10 35m 5s