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HnMesh: more optimally release reserved geometry data space
MacOS/iOS/tvOS build #2299: Commit c149825 pushed by TheMostDiligent
January 18, 2025 05:48 6m 4s development
January 18, 2025 05:48 6m 4s
HnMesh: fixed expected geometry data size computation
MacOS/iOS/tvOS build #2298: Commit 1d3db1d pushed by TheMostDiligent
January 18, 2025 03:43 6m 3s development
January 18, 2025 03:43 6m 3s
HnGeometryPool: reworked space reserving
MacOS/iOS/tvOS build #2297: Commit ea9b1dc pushed by TheMostDiligent
January 18, 2025 01:53 6m 5s development
January 18, 2025 01:53 6m 5s
HnGeometryPool: reworked space reserving
MacOS/iOS/tvOS build #2296: Commit f9c6e6a pushed by TheMostDiligent
January 18, 2025 01:45 6m 42s development
January 18, 2025 01:45 6m 42s
Hydrogent: more accurately estimate current geometry streaming data size
MacOS/iOS/tvOS build #2295: Commit a952254 pushed by TheMostDiligent
January 17, 2025 06:52 6m 51s master
January 17, 2025 06:52 6m 51s
Hydrogent: more accurately estimate current geometry streaming data size
MacOS/iOS/tvOS build #2294: Commit a952254 pushed by TheMostDiligent
January 17, 2025 06:10 6m 35s development
January 17, 2025 06:10 6m 35s
HnMeshUtils: added GetTotalIndexCount function
MacOS/iOS/tvOS build #2293: Commit ed04eda pushed by TheMostDiligent
January 17, 2025 05:27 7m 7s development
January 17, 2025 05:27 7m 7s
HnMeshUtils: added GetTotalIndexCount function
MacOS/iOS/tvOS build #2292: Commit a50a7bc pushed by TheMostDiligent
January 17, 2025 03:16 6m 51s development
January 17, 2025 03:16 6m 51s
HnMeshUtils: added GetNumTriangles and GetNumEdges functions
MacOS/iOS/tvOS build #2291: Commit 1bf2873 pushed by TheMostDiligent
January 17, 2025 02:40 6m 47s development
January 17, 2025 02:40 6m 47s
HnMeshUtils: made PackVertexPositions and PackVertexNormals static as…
MacOS/iOS/tvOS build #2290: Commit 4119379 pushed by TheMostDiligent
January 16, 2025 23:09 6m 21s development
January 16, 2025 23:09 6m 21s
HnMesh: moved geometry budget check to UpdateRepr()
MacOS/iOS/tvOS build #2289: Commit 09c9b02 pushed by TheMostDiligent
January 16, 2025 22:09 7m 57s development
January 16, 2025 22:09 7m 57s
SSR: fixed typo when clearing depth mask
MacOS/iOS/tvOS build #2288: Commit 05af0b7 pushed by TheMostDiligent
January 16, 2025 01:05 8m 56s master
January 16, 2025 01:05 8m 56s
SSR: fixed typo when clearing depth mask
MacOS/iOS/tvOS build #2287: Commit 05af0b7 pushed by TheMostDiligent
January 15, 2025 23:42 6m 4s development
January 15, 2025 23:42 6m 4s
SSAO: added SSAO_MAX_HISTORY_LENGTH macro
MacOS/iOS/tvOS build #2286: Commit eedf8ae pushed by TheMostDiligent
January 14, 2025 22:32 6m 45s development
January 14, 2025 22:32 6m 45s
SSAO: reworked self-occlusion fix
MacOS/iOS/tvOS build #2285: Commit 7756052 pushed by TheMostDiligent
January 14, 2025 04:43 8m 36s master
January 14, 2025 04:43 8m 36s
SSAO: reworked self-occlusion fix
MacOS/iOS/tvOS build #2284: Commit 7756052 pushed by TheMostDiligent
January 14, 2025 04:00 7m 8s development
January 14, 2025 04:00 7m 8s
EnvMap VS: output NDC z instead of depth
MacOS/iOS/tvOS build #2283: Commit ede0b24 pushed by TheMostDiligent
January 14, 2025 03:31 10m 23s development
January 14, 2025 03:31 10m 23s
EnvMap VS: fixed issue with non-separable GL programs
MacOS/iOS/tvOS build #2282: Commit 40fcccc pushed by TheMostDiligent
January 14, 2025 03:18 7m 37s master
January 14, 2025 03:18 7m 37s
EnvMap VS: fixed issue with non-separable GL programs
MacOS/iOS/tvOS build #2281: Commit 40fcccc pushed by TheMostDiligent
January 14, 2025 03:03 6m 50s development
January 14, 2025 03:03 6m 50s
SSAO: reworked temporal accumulation shader
MacOS/iOS/tvOS build #2280: Commit 54e1597 pushed by TheMostDiligent
January 14, 2025 02:15 7m 55s master
January 14, 2025 02:15 7m 55s
SSAO: reworked temporal accumulation shader
MacOS/iOS/tvOS build #2279: Commit 54e1597 pushed by TheMostDiligent
January 14, 2025 00:58 8m 4s development
January 14, 2025 00:58 8m 4s
SSAO shader: name changes for better readbility
MacOS/iOS/tvOS build #2278: Commit 6065b29 pushed by TheMostDiligent
January 13, 2025 21:28 8m 7s development
January 13, 2025 21:28 8m 7s
SSR: fixed GLES shader compile warning
MacOS/iOS/tvOS build #2277: Commit 57e3d61 pushed by TheMostDiligent
January 13, 2025 17:50 10m 39s development
January 13, 2025 17:50 10m 39s
SSR: use depth to mask samples instead of stencil
MacOS/iOS/tvOS build #2276: Commit 2a164ad pushed by TheMostDiligent
January 13, 2025 17:41 14m 39s development
January 13, 2025 17:41 14m 39s
SSR and SSAO: a couple of minor fixes
MacOS/iOS/tvOS build #2275: Commit ed02d3e pushed by TheMostDiligent
January 13, 2025 06:18 7m 23s development
January 13, 2025 06:18 7m 23s