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Hydrogent: set joint buffer size based on the max number of joints
MacOS/iOS/tvOS build #2143: Commit 386a74e pushed by TheMostDiligent
October 31, 2024 07:07 8m 17s master
October 31, 2024 07:07 8m 17s
Hydrogent: set joint buffer size based on the max number of joints
MacOS/iOS/tvOS build #2142: Commit 386a74e pushed by TheMostDiligent
October 31, 2024 05:30 6m 40s development
October 31, 2024 05:30 6m 40s
Hydrogent: set joint buffer size based on the max number of joints
MacOS/iOS/tvOS build #2141: Commit 075807f pushed by TheMostDiligent
October 31, 2024 05:24 8m 24s development
October 31, 2024 05:24 8m 24s
PBR Renderer: fixed joint matrix packing in structured buffer mode
MacOS/iOS/tvOS build #2140: Commit c6da2ba pushed by TheMostDiligent
October 31, 2024 04:53 6m 15s development
October 31, 2024 04:53 6m 15s
Hydrogent: use structured buffer for joint transforms
MacOS/iOS/tvOS build #2139: Commit 5f61b0f pushed by TheMostDiligent
October 31, 2024 04:30 8m 16s development
October 31, 2024 04:30 8m 16s
PBR Renderer: added option to use structured buffer for joint transforms
MacOS/iOS/tvOS build #2138: Commit fa21551 pushed by TheMostDiligent
October 31, 2024 03:59 7m 58s development
October 31, 2024 03:59 7m 58s
PBR Renderer: added option to use structured buffer for joint transforms
MacOS/iOS/tvOS build #2137: Commit cba71e4 pushed by TheMostDiligent
October 31, 2024 03:46 7m 45s development
October 31, 2024 03:46 7m 45s
HnMaterial: use template version of IDataBlob::GetDataPtr
MacOS/iOS/tvOS build #2136: Commit a2247e1 pushed by TheMostDiligent
October 29, 2024 21:19 14m 54s master
October 29, 2024 21:19 14m 54s
HnMaterial: use template version of IDataBlob::GetDataPtr
MacOS/iOS/tvOS build #2135: Commit a2247e1 pushed by TheMostDiligent
October 29, 2024 20:42 26m 50s development
October 29, 2024 20:42 26m 50s
HnCamera: use scene units for camera transform matrix
MacOS/iOS/tvOS build #2134: Commit 3d876df pushed by TheMostDiligent
October 26, 2024 05:59 7m 35s master
October 26, 2024 05:59 7m 35s
HnCamera: use scene units for camera transform matrix
MacOS/iOS/tvOS build #2133: Commit 3d876df pushed by TheMostDiligent
October 26, 2024 03:55 5m 55s development
October 26, 2024 03:55 5m 55s
HnCamera: flip Z axis to be compliant with OpenUSD convention
MacOS/iOS/tvOS build #2132: Commit 2987d6e pushed by TheMostDiligent
October 24, 2024 06:03 10m 3s master
October 24, 2024 06:03 10m 3s
HnCamera: flip Z axis to be compliant with OpenUSD convention
MacOS/iOS/tvOS build #2131: Commit 2987d6e pushed by TheMostDiligent
October 24, 2024 04:52 5m 49s development
October 24, 2024 04:52 5m 49s
HnMesh: improved primvar look up by role
MacOS/iOS/tvOS build #2130: Commit 6e7ea0c pushed by TheMostDiligent
October 23, 2024 00:41 6m 43s master
October 23, 2024 00:41 6m 43s
HnMesh: improved primvar look up by role
MacOS/iOS/tvOS build #2129: Commit 6e7ea0c pushed by TheMostDiligent
October 23, 2024 00:28 8m 12s development
October 23, 2024 00:28 8m 12s
HnMesh: look up primvars by role if match by name is not found
MacOS/iOS/tvOS build #2128: Commit a333ad9 pushed by TheMostDiligent
October 22, 2024 23:32 6m 50s development
October 22, 2024 23:32 6m 50s
HnTextureRegistry: recycle texture IDs
MacOS/iOS/tvOS build #2127: Commit ddb0c7c pushed by TheMostDiligent
October 19, 2024 01:43 7m 31s master
October 19, 2024 01:43 7m 31s
HnTextureRegistry: recycle texture IDs
MacOS/iOS/tvOS build #2126: Commit ddb0c7c pushed by TheMostDiligent
October 19, 2024 00:54 7m 1s development
October 19, 2024 00:54 7m 1s
HnTextureRegistry: recycle texture IDs
MacOS/iOS/tvOS build #2125: Commit 3bc693a pushed by TheMostDiligent
October 19, 2024 00:50 8m 0s development
October 19, 2024 00:50 8m 0s
HnTextureRegistry: recycle texture IDs
MacOS/iOS/tvOS build #2124: Commit 428e277 pushed by TheMostDiligent
October 19, 2024 00:36 6m 21s development
October 19, 2024 00:36 6m 21s
Hydrogent: moved HnTextureRegistry.hpp and HnGeometryPool.hpp from in…
MacOS/iOS/tvOS build #2123: Commit c872a2c pushed by TheMostDiligent
October 19, 2024 00:23 6m 41s development
October 19, 2024 00:23 6m 41s
Hydrogent: added texture registry usage stats
MacOS/iOS/tvOS build #2122: Commit 0bf998a pushed by TheMostDiligent
October 19, 2024 00:14 6m 6s development
October 19, 2024 00:14 6m 6s
Hydrogent: flip texture V coordinate with transform instead of flippi…
MacOS/iOS/tvOS build #2121: Commit 93ccf3b pushed by TheMostDiligent
October 18, 2024 21:06 6m 5s master
October 18, 2024 21:06 6m 5s
Hydrogent: flip texture V coordinate with transform instead of flippi…
MacOS/iOS/tvOS build #2120: Commit 93ccf3b pushed by TheMostDiligent
October 18, 2024 20:51 5m 41s development
October 18, 2024 20:51 5m 41s
HnTaskManager: added comments about depth bias computation
MacOS/iOS/tvOS build #2119: Commit 0af9b99 pushed by TheMostDiligent
October 17, 2024 16:11 8m 31s master
October 17, 2024 16:11 8m 31s