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SSR: Base implementation
Win32/UWP build #503: Commit ed97b26 pushed by MikhailGorobets
December 15, 2023 20:37 8m 6s ssr
ssr
December 15, 2023 20:37 8m 6s
SSR: Base implementation
Win32/UWP build #502: Commit d5f5b61 pushed by MikhailGorobets
December 15, 2023 19:25 7m 45s ssr
ssr
December 15, 2023 19:25 7m 45s
SSR: Base implementation
Win32/UWP build #501: Commit f1b4c33 pushed by MikhailGorobets
December 15, 2023 16:47 32s ssr
ssr
December 15, 2023 16:47 32s
SSR: Base implementation
Win32/UWP build #500: Commit dafcb2e pushed by MikhailGorobets
December 15, 2023 14:33 31s ssr
ssr
December 15, 2023 14:33 31s
SSR: Base implementation
Win32/UWP build #499: Commit 5cd9d8a pushed by MikhailGorobets
December 15, 2023 12:00 32s ssr
ssr
December 15, 2023 12:00 32s
PBR_Renderer::WritePBRPrimitiveShaderAttribs: write default values fo…
Win32/UWP build #498: Commit 7b74a78 pushed by TheMostDiligent
December 15, 2023 02:23 8m 14s development
December 15, 2023 02:23 8m 14s
HnMaterial: improved initialization of the shader texture attibs array
Win32/UWP build #497: Commit 1f26324 pushed by TheMostDiligent
December 15, 2023 02:08 8m 25s development
December 15, 2023 02:08 8m 25s
HnRenderPass: improved handling of texture PSO flags
Win32/UWP build #496: Commit ef72bf5 pushed by TheMostDiligent
December 15, 2023 00:55 8m 19s development
December 15, 2023 00:55 8m 19s
HnRenderPass: allow varying primitive attributes shader data size
Win32/UWP build #495: Commit ed13c05 pushed by TheMostDiligent
December 15, 2023 00:38 8m 45s development
December 15, 2023 00:38 8m 45s
Hydrogent: use updated PBR renderer
Win32/UWP build #494: Commit 782f2b4 pushed by TheMostDiligent
December 14, 2023 06:47 8m 27s development
December 14, 2023 06:47 8m 27s
PBR Renderer: tightly pack used texture attributes in the shader
Win32/UWP build #493: Commit 538cc2c pushed by TheMostDiligent
December 14, 2023 06:18 8m 22s development
December 14, 2023 06:18 8m 22s
PBR Renderer: tightly pack used texture attributes in the shader
Win32/UWP build #492: Commit b52a016 pushed by TheMostDiligent
December 14, 2023 06:14 8m 42s development
December 14, 2023 06:14 8m 42s
PBR Renderer: made texture PSO flags consistent with texture attrib i…
Win32/UWP build #491: Commit 8f2b5f2 pushed by TheMostDiligent
December 14, 2023 05:07 8m 56s development
December 14, 2023 05:07 8m 56s
PBR Renderer: added kTextureAttribIndexFlags helper array
Win32/UWP build #490: Commit 36f69cb pushed by TheMostDiligent
December 14, 2023 02:35 8m 32s development
December 14, 2023 02:35 8m 32s
PBR Renderer: define texture attribute indices as array
Win32/UWP build #489: Commit 5592eb8 pushed by TheMostDiligent
December 14, 2023 02:09 9m 6s development
December 14, 2023 02:09 9m 6s
PBR Renderer: renamed GetNumShaderTextureAttribs to GetMaxShaderTextu…
Win32/UWP build #488: Commit 2f98352 pushed by TheMostDiligent
December 14, 2023 01:40 8m 51s development
December 14, 2023 01:40 8m 51s
PBR Renderer: reworked how texture attribute indices are defined
Win32/UWP build #487: Commit 7d57622 pushed by TheMostDiligent
December 14, 2023 01:32 8m 37s development
December 14, 2023 01:32 8m 37s
PBR Renderer: reworked how texture attribute indices are defined
Win32/UWP build #486: Commit d173171 pushed by TheMostDiligent
December 14, 2023 01:27 9m 7s development
December 14, 2023 01:27 9m 7s
PBR_Renderer: grouped parameters of the WritePBRPrimitiveShaderAttrib…
Win32/UWP build #485: Commit ced980b pushed by TheMostDiligent
December 13, 2023 23:39 8m 7s development
December 13, 2023 23:39 8m 7s
HnMaterial: skip unknown textures
Win32/UWP build #484: Commit 2a40ade pushed by TheMostDiligent
December 8, 2023 06:09 8m 12s master
December 8, 2023 06:09 8m 12s
HnMaterial: skip unknown textures
Win32/UWP build #483: Commit 2a40ade pushed by TheMostDiligent
December 8, 2023 05:53 9m 0s development
December 8, 2023 05:53 9m 0s
HnMaterial: gracefully handle unrecognized image formats
Win32/UWP build #482: Commit 4f85ec4 pushed by TheMostDiligent
December 7, 2023 22:08 8m 20s master
December 7, 2023 22:08 8m 20s
HnMaterial: gracefully handle unrecognized image formats
Win32/UWP build #481: Commit 4f85ec4 pushed by TheMostDiligent
December 7, 2023 21:34 8m 33s development
December 7, 2023 21:34 8m 33s
HnMaterial: set format for the opacity texture
Win32/UWP build #480: Commit d2cd4f4 pushed by TheMostDiligent
December 7, 2023 21:05 10m 0s master
December 7, 2023 21:05 10m 0s
HnMaterial: set format for the opacity texture
Win32/UWP build #479: Commit d2cd4f4 pushed by TheMostDiligent
December 7, 2023 20:47 8m 1s development
December 7, 2023 20:47 8m 1s
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