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Hydrogent: added render delegate memory usage stats
Win32/UWP build #388: Commit 25da900 pushed by TheMostDiligent
November 20, 2023 20:19 8m 44s master
November 20, 2023 20:19 8m 44s
Hydrogent: added render delegate memory usage stats
Win32/UWP build #387: Commit 25da900 pushed by TheMostDiligent
November 20, 2023 19:35 8m 43s development
November 20, 2023 19:35 8m 43s
Hydrogent: added render delegate memory usage stats
Win32/UWP build #386: Commit 991ed66 pushed by TheMostDiligent
November 20, 2023 19:32 8m 14s development
November 20, 2023 19:32 8m 14s
HnMesh: fixed issue with the points index pooling
Win32/UWP build #385: Commit fb218df pushed by TheMostDiligent
November 20, 2023 09:51 8m 31s master
November 20, 2023 09:51 8m 31s
HnMesh: fixed issue with the points index pooling
Win32/UWP build #384: Commit fb218df pushed by TheMostDiligent
November 20, 2023 09:30 9m 12s development
November 20, 2023 09:30 9m 12s
Hydrogent: filter out unrecognized mesh primvars
Win32/UWP build #383: Commit 54b36e1 pushed by TheMostDiligent
November 20, 2023 07:26 8m 33s API254002
November 20, 2023 07:26 8m 33s
Hydrogent: filter out unrecognized mesh primvars
Win32/UWP build #382: Commit 54b36e1 pushed by TheMostDiligent
November 18, 2023 20:20 8m 16s master
November 18, 2023 20:20 8m 16s
Hydrogent: filter out unrecognized mesh primvars
Win32/UWP build #381: Commit 54b36e1 pushed by TheMostDiligent
November 18, 2023 19:57 8m 38s development
November 18, 2023 19:57 8m 38s
Hydrogent: reworked face primvar handling
Win32/UWP build #380: Commit b222535 pushed by TheMostDiligent
November 18, 2023 19:01 8m 28s development
November 18, 2023 19:01 8m 28s
Hydrogent: reworked face primvar handling
Win32/UWP build #379: Commit e0a54d6 pushed by TheMostDiligent
November 18, 2023 18:55 8m 39s development
November 18, 2023 18:55 8m 39s
Hydrogent: cosmetic shader changes
Win32/UWP build #378: Commit 5200663 pushed by TheMostDiligent
November 18, 2023 06:29 8m 44s development
November 18, 2023 06:29 8m 44s
Hydrogent: implemented vertex pooling
Win32/UWP build #377: Commit ffcc9d4 pushed by TheMostDiligent
November 18, 2023 06:26 8m 28s development
November 18, 2023 06:26 8m 28s
Hydrogent: implemented index data pooling
Win32/UWP build #376: Commit d500a38 pushed by TheMostDiligent
November 18, 2023 00:16 9m 7s development
November 18, 2023 00:16 9m 7s
Hydrogent: disabled MSVC warning 4003
Win32/UWP build #375: Commit a6b5488 pushed by TheMostDiligent
November 16, 2023 19:05 8m 18s master
November 16, 2023 19:05 8m 18s
Hydrogent: disabled MSVC warning 4003
Win32/UWP build #374: Commit a6b5488 pushed by TheMostDiligent
November 16, 2023 05:42 8m 56s development
November 16, 2023 05:42 8m 56s
Hydrogent: added HnRenderParam
Win32/UWP build #373: Commit 4a524c5 pushed by TheMostDiligent
November 14, 2023 16:59 26m 20s development
November 14, 2023 16:59 26m 20s
Hydrogent: minor changes + cleanup
Win32/UWP build #372: Commit 3d129f8 pushed by TheMostDiligent
November 13, 2023 06:15 17m 59s master
November 13, 2023 06:15 17m 59s
Hydrogent: minor changes + cleanup
Win32/UWP build #371: Commit 3d129f8 pushed by TheMostDiligent
November 13, 2023 05:58 8m 34s development
November 13, 2023 05:58 8m 34s
Hydrogent: implemented draw command batching
Win32/UWP build #370: Commit e1e992e pushed by TheMostDiligent
November 13, 2023 04:57 13m 17s master
November 13, 2023 04:57 13m 17s
Hydrogent: implemented draw command batching
Win32/UWP build #369: Commit e1e992e pushed by TheMostDiligent
November 13, 2023 04:42 13m 36s development
November 13, 2023 04:42 13m 36s
Hydrogent: refactored render pass render loop
Win32/UWP build #368: Commit e7a54f0 pushed by TheMostDiligent
November 13, 2023 00:35 12m 23s development
November 13, 2023 00:35 12m 23s
Hydrogent: use compile-time switch for debug visualization mode
Win32/UWP build #367: Commit 2ac8c1e pushed by TheMostDiligent
November 12, 2023 21:23 14m 37s master
November 12, 2023 21:23 14m 37s
Hydrogent: use compile-time switch for debug visualization mode
Win32/UWP build #366: Commit 2ac8c1e pushed by TheMostDiligent
November 12, 2023 20:58 12m 49s development
November 12, 2023 20:58 12m 49s
PBR shader: use compile-time switch for debug visualization mode inst…
Win32/UWP build #365: Commit eb88687 pushed by TheMostDiligent
November 12, 2023 20:02 14m 48s master
November 12, 2023 20:02 14m 48s
PBR shader: use compile-time switch for debug visualization mode inst…
Win32/UWP build #364: Commit eb88687 pushed by TheMostDiligent
November 12, 2023 19:48 11m 22s development
November 12, 2023 19:48 11m 22s
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