Skip to content

Actions: DiligentGraphics/DiligentFX

Win32/UWP build

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
2,045 workflow runs
2,045 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

AtlasSampling: always clamp LOD to 0.0
Win32/UWP build #413: Commit 1cda7b4 pushed by TheMostDiligent
November 23, 2023 07:05 8m 45s development
November 23, 2023 07:05 8m 45s
HnTextureRegistry: fixed texture initialization without atlas
Win32/UWP build #412: Commit a509e36 pushed by TheMostDiligent
November 23, 2023 04:22 8m 42s development
November 23, 2023 04:22 8m 42s
Hydrogent: reworked material texture attributes handling
Win32/UWP build #411: Commit 44aef33 pushed by TheMostDiligent
November 23, 2023 03:14 8m 47s development
November 23, 2023 03:14 8m 47s
PBR Renderer: fixed calculation of the number of shader texture attri…
Win32/UWP build #410: Commit 90ddefe pushed by TheMostDiligent
November 23, 2023 02:01 8m 58s development
November 23, 2023 02:01 8m 58s
PBR Renderer: added WritePBRPrimitiveShaderAttribs convenience function
Win32/UWP build #409: Commit b297486 pushed by TheMostDiligent
November 23, 2023 01:22 9m 9s development
November 23, 2023 01:22 9m 9s
PBR Renderer: added option to configure texture attribute indices
Win32/UWP build #408: Commit a82c672 pushed by TheMostDiligent
November 23, 2023 00:31 9m 12s development
November 23, 2023 00:31 9m 12s
PBR Renderer: fixed Mask PSO blend state
Win32/UWP build #407: Commit e7dbebe pushed by TheMostDiligent
November 22, 2023 21:34 8m 1s master
November 22, 2023 21:34 8m 1s
PBR Renderer: fixed Mask PSO blend state
Win32/UWP build #406: Commit e7dbebe pushed by TheMostDiligent
November 22, 2023 20:57 7m 56s development
November 22, 2023 20:57 7m 56s
Hydrogent: moved HnTextureIdentifier.hpp from interface to include
Win32/UWP build #405: Commit 469ed15 pushed by TheMostDiligent
November 21, 2023 21:58 8m 26s development
November 21, 2023 21:58 8m 26s
HnRenderPass: update draw item when mesh version changes
Win32/UWP build #404: Commit 8b2d596 pushed by TheMostDiligent
November 21, 2023 21:30 8m 25s development
November 21, 2023 21:30 8m 25s
HnRenderPass: update draw item when mesh version changes
Win32/UWP build #403: Commit 2e2cf8a pushed by TheMostDiligent
November 21, 2023 21:28 7m 51s development
November 21, 2023 21:28 7m 51s
HnRenderPass: reworked UpdateDrawItemGPUResources function to be call…
Win32/UWP build #402: Commit b9e529e pushed by TheMostDiligent
November 21, 2023 21:09 9m 1s development
November 21, 2023 21:09 9m 1s
HnRenderPass: use m_Params.Selection instead of calling HasPrefix() f…
Win32/UWP build #401: Commit 9b32911 pushed by TheMostDiligent
November 21, 2023 19:30 8m 45s development
November 21, 2023 19:30 8m 45s
HnRenderPass: improved draw items GPU resource update
Win32/UWP build #400: Commit f9bf2cc pushed by TheMostDiligent
November 21, 2023 19:07 8m 53s development
November 21, 2023 19:07 8m 53s
HnRenderPass: do not cache Material SRB in draw item
Win32/UWP build #399: Commit c9bc94a pushed by TheMostDiligent
November 21, 2023 18:35 8m 23s development
November 21, 2023 18:35 8m 23s
HnRenderPass: do not cache Material SRB in draw item
Win32/UWP build #398: Commit 8d3fe42 pushed by TheMostDiligent
November 21, 2023 18:34 33s development
November 21, 2023 18:34 33s
HnMaterial: track atlas version
Win32/UWP build #397: Commit 1428113 pushed by TheMostDiligent
November 21, 2023 17:29 8m 0s development
November 21, 2023 17:29 8m 0s
HnMaterial: track atlas version
Win32/UWP build #396: Commit 2a67161 pushed by TheMostDiligent
November 21, 2023 16:54 9m 19s development
November 21, 2023 16:54 9m 19s
Hydrogent: added option to control texture atlas dimension
Win32/UWP build #395: Commit 921b229 pushed by TheMostDiligent
November 21, 2023 06:53 8m 43s development
November 21, 2023 06:53 8m 43s
Hydrogent: added texture atlas usage stats
Win32/UWP build #394: Commit de19e55 pushed by TheMostDiligent
November 21, 2023 06:14 8m 50s development
November 21, 2023 06:14 8m 50s
Hydrogent: initial implementation of the texture atlas
Win32/UWP build #393: Commit 9bfd914 pushed by TheMostDiligent
November 21, 2023 05:39 8m 48s development
November 21, 2023 05:39 8m 48s
PBR_Textures: set max anisotropy to 1.0 on GLES
Win32/UWP build #392: Commit 2bcbf21 pushed by TheMostDiligent
November 21, 2023 02:43 8m 20s development
November 21, 2023 02:43 8m 20s
Fixed texture atlas filtering on GLES where textureQueryLod is not av…
Win32/UWP build #391: Commit f4be14f pushed by TheMostDiligent
November 21, 2023 00:59 9m 59s master
November 21, 2023 00:59 9m 59s
Fixed texture atlas filtering on GLES where textureQueryLod is not av…
Win32/UWP build #390: Commit f4be14f pushed by TheMostDiligent
November 21, 2023 00:40 8m 48s development
November 21, 2023 00:40 8m 48s
Fixed texture atlas filtering on GLES where textureQueryLod is not av…
Win32/UWP build #389: Commit 2f01d89 pushed by TheMostDiligent
November 21, 2023 00:36 8m 33s development
November 21, 2023 00:36 8m 33s
ProTip! You can narrow down the results and go further in time using created:<2023-11-21 or the other filters available.