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Carrier jumped event
Triggered when you are docked at a fleet carrier as it completes a jump.
Where values are indexed (the compartments on a ship for example), the index will be represented by '<index>'. For VoiceAttack, a variable with the root name of the indexed array shall identify the total number of entries in the array. For example, if compartments 1 and 2 are available then the value of the corresponding 'compartments' variable will be 2.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows:
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{event.bodyname} - The nearest body to the carrier, if any
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{event.bodytype} - The type of the body nearest to the carrier, if any
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{event.carriername} - The name of the carrier
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{event.conflicts} - A list of conflict objects describing any conflicts between factions in the system, if any
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{event.conflicts[<index>].conflictdays}
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{event.conflicts[<index>].faction1}
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{event.conflicts[<index>].faction1dayswon}
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{event.conflicts[<index>].faction2}
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{event.conflicts[<index>].faction2dayswon}
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{event.conflicts[<index>].margin}
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{event.conflicts[<index>].stake}
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{event.conflicts[<index>].state}
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{event.conflicts[<index>].status}
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{event.economy} - The economy of the system into which the carrier has jumped, if any
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{event.economy2} - The secondary economy of the system into which the carrier has jumped, if any
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{event.factions} - A list of faction objects describing the factions in the system, if any
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{event.factions[<index>].allegiance}
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{event.factions[<index>].government}
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{event.factions[<index>].myreputation}
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{event.factions[<index>].name}
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{event.factions[<index>].presences}
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{event.factions[<index>].presences[<index>].ActiveStates}
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{event.factions[<index>].presences[<index>].ActiveStates[<index>].invariantName}
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{event.factions[<index>].presences[<index>].ActiveStates[<index>].name}
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{event.factions[<index>].presences[<index>].happiness}
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{event.factions[<index>].presences[<index>].influence}
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{event.factions[<index>].presences[<index>].PendingStates}
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{event.factions[<index>].presences[<index>].PendingStates[<index>].factionState}
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{event.factions[<index>].presences[<index>].PendingStates[<index>].factionState.invariantName}
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{event.factions[<index>].presences[<index>].PendingStates[<index>].factionState.name}
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{event.factions[<index>].presences[<index>].PendingStates[<index>].trend}
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{event.factions[<index>].presences[<index>].RecoveringStates}
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{event.factions[<index>].presences[<index>].RecoveringStates[<index>].factionState}
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{event.factions[<index>].presences[<index>].RecoveringStates[<index>].factionState.invariantName}
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{event.factions[<index>].presences[<index>].RecoveringStates[<index>].factionState.name}
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{event.factions[<index>].presences[<index>].RecoveringStates[<index>].trend}
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{event.factions[<index>].presences[<index>].state}
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{event.factions[<index>].presences[<index>].systemName}
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{event.factions[<index>].squadronfaction}
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{event.population} - The population of the system into which the carrier has jumped, if any
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{event.power} - (Only when pledged) The powerplay power exerting influence over the star system. If the star system is
Contested
, this will be empty -
{event.powerstate} - (Only when pledged) The state of powerplay efforts within the star system, if any
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{event.security} - The security of the system into which the carrier has jumped, if any
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{event.shortname} - The short name of the nearest body, if any
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{event.systemallegiance} - The allegiance of the system into which the carrier has jumped, if any
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{event.systemfaction} - The faction controlling the system into which the carrier has jumped, if any
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{event.systemgovernment} - The government of the system into which the carrier has jumped, if any
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{event.systemname} - The name of the system into which the carrier has jumped
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{event.systemstate} - The state of the faction controlling the system into which the carrier has jumped, if any
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{event.ThargoidWar} - Thargoid war data, when applicable
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{event.ThargoidWar.CurrentState} - The current phase of the Thargoid war, as a localizable object.
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{event.ThargoidWar.CurrentState.invariantName}
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{event.ThargoidWar.CurrentState.name}
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{event.ThargoidWar.FailureState} - The next phase of the Thargoid war, if success is not achieved, as a localizable object.
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{event.ThargoidWar.FailureState.invariantName}
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{event.ThargoidWar.FailureState.name}
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{event.ThargoidWar.progress} - Percent progress in achieving a success state in the current phase of the Thargoid war. Progress can decrease if success is not reached before the weekly 'tick'.
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{event.ThargoidWar.remainingDays} - The number of remaining days in the current phase of the Thargoid war.
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{event.ThargoidWar.remainingPorts} - The number of ports which have not yet fallen into Thargoid control.
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{event.ThargoidWar.succeeded} - True if commanders have achieved a success state in the current phase of the Thargoid war.
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{event.ThargoidWar.SuccessState} - The next phase of the Thargoid war, if success is achieved, as a localizable object.
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{event.ThargoidWar.SuccessState.invariantName}
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{event.ThargoidWar.SuccessState.name}
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{event.x} - The X co-ordinate of the system into which the carrier has jumped
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{event.y} - The Y co-ordinate of the system into which the carrier has jumped
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{event.z} - The Z co-ordinate of the system into which the carrier has jumped
To respond to this event in VoiceAttack, create a command entitled ((EDDI carrier jumped)). VoiceAttack variables will be generated to allow you to access the event information.
The following VoiceAttack variables are available for this event:
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{TXT:EDDI carrier jumped bodyname} - The nearest body to the carrier, if any
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{TXT:EDDI carrier jumped bodytype} - The type of the body nearest to the carrier, if any
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{TXT:EDDI carrier jumped carriername} - The name of the carrier
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{INT:EDDI carrier jumped conflicts} - A list of conflict objects describing any conflicts between factions in the system, if any
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{INT:EDDI carrier jumped conflicts <index> conflictdays}
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{TXT:EDDI carrier jumped conflicts <index> faction1}
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{INT:EDDI carrier jumped conflicts <index> faction1dayswon}
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{TXT:EDDI carrier jumped conflicts <index> faction2}
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{INT:EDDI carrier jumped conflicts <index> faction2dayswon}
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{INT:EDDI carrier jumped conflicts <index> margin}
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{TXT:EDDI carrier jumped conflicts <index> stake}
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{TXT:EDDI carrier jumped conflicts <index> state}
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{TXT:EDDI carrier jumped conflicts <index> status}
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{TXT:EDDI carrier jumped economy} - The economy of the system into which the carrier has jumped, if any
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{TXT:EDDI carrier jumped economy2} - The secondary economy of the system into which the carrier has jumped, if any
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{INT:EDDI carrier jumped factions} - A list of faction objects describing the factions in the system, if any
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{TXT:EDDI carrier jumped factions <index> allegiance}
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{TXT:EDDI carrier jumped factions <index> government}
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{DEC:EDDI carrier jumped factions <index> myreputation}
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{TXT:EDDI carrier jumped factions <index> name}
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{INT:EDDI carrier jumped factions <index> presences}
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{INT:EDDI carrier jumped factions <index> presences <index> active states}
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{TXT:EDDI carrier jumped factions <index> presences <index> active states <index> invariant name}
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{TXT:EDDI carrier jumped factions <index> presences <index> active states <index> name}
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{TXT:EDDI carrier jumped factions <index> presences <index> happiness}
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{DEC:EDDI carrier jumped factions <index> presences <index> influence}
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{INT:EDDI carrier jumped factions <index> presences <index> pending states}
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{TXT:EDDI carrier jumped factions <index> presences <index> pending states <index> faction state invariant name}
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{TXT:EDDI carrier jumped factions <index> presences <index> pending states <index> faction state name}
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{INT:EDDI carrier jumped factions <index> presences <index> pending states <index> trend}
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{INT:EDDI carrier jumped factions <index> presences <index> recovering states}
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{TXT:EDDI carrier jumped factions <index> presences <index> recovering states <index> faction state invariant name}
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{TXT:EDDI carrier jumped factions <index> presences <index> recovering states <index> faction state name}
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{INT:EDDI carrier jumped factions <index> presences <index> recovering states <index> trend}
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{TXT:EDDI carrier jumped factions <index> presences <index> state}
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{TXT:EDDI carrier jumped factions <index> presences <index> system name}
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{BOOL:EDDI carrier jumped factions <index> squadronfaction}
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{DEC:EDDI carrier jumped population} - The population of the system into which the carrier has jumped, if any
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{TXT:EDDI carrier jumped power} - (Only when pledged) The powerplay power exerting influence over the star system. If the star system is
Contested
, this will be empty -
{TXT:EDDI carrier jumped powerstate} - (Only when pledged) The state of powerplay efforts within the star system, if any
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{TXT:EDDI carrier jumped security} - The security of the system into which the carrier has jumped, if any
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{TXT:EDDI carrier jumped shortname} - The short name of the nearest body, if any
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{TXT:EDDI carrier jumped systemallegiance} - The allegiance of the system into which the carrier has jumped, if any
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{TXT:EDDI carrier jumped systemfaction} - The faction controlling the system into which the carrier has jumped, if any
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{TXT:EDDI carrier jumped systemgovernment} - The government of the system into which the carrier has jumped, if any
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{TXT:EDDI carrier jumped systemname} - The name of the system into which the carrier has jumped
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{TXT:EDDI carrier jumped systemstate} - The state of the faction controlling the system into which the carrier has jumped, if any
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{TXT:EDDI carrier jumped thargoid war current state invariant name}
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{TXT:EDDI carrier jumped thargoid war current state name}
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{TXT:EDDI carrier jumped thargoid war failure state invariant name}
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{TXT:EDDI carrier jumped thargoid war failure state name}
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{DEC:EDDI carrier jumped thargoid war progress} - Percent progress in achieving a success state in the current phase of the Thargoid war. Progress can decrease if success is not reached before the weekly 'tick'.
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{INT:EDDI carrier jumped thargoid war remaining days} - The number of remaining days in the current phase of the Thargoid war.
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{INT:EDDI carrier jumped thargoid war remaining ports} - The number of ports which have not yet fallen into Thargoid control.
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{BOOL:EDDI carrier jumped thargoid war succeeded} - True if commanders have achieved a success state in the current phase of the Thargoid war.
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{TXT:EDDI carrier jumped thargoid war success state invariant name}
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{TXT:EDDI carrier jumped thargoid war success state name}
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{DEC:EDDI carrier jumped x} - The X co-ordinate of the system into which the carrier has jumped
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{DEC:EDDI carrier jumped y} - The Y co-ordinate of the system into which the carrier has jumped
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{DEC:EDDI carrier jumped z} - The Z co-ordinate of the system into which the carrier has jumped
For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.