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Ship rebooted event

Tkael edited this page Jun 20, 2021 · 9 revisions

Triggered when you run reboot/repair on your ship.

Where values are indexed (the compartments on a ship for example), the index will be represented by '<index>'. For VoiceAttack, a variable with the root name of the indexed array shall identify the total number of entries in the array. For example, if compartments 1 and 2 are available then the value of the corresponding 'compartments' variable will be 2.

When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows:

  • {event.modules} - The localized module names that have been repaired

  • {event.modules[<index>]}

  • {event.modules_invariant} - The invariant module names that have been repaired

  • {event.modules_invariant[<index>]}

To respond to this event in VoiceAttack, create a command entitled ((EDDI ship rebooted)). VoiceAttack variables will be generated to allow you to access the event information.

The following VoiceAttack variables are available for this event:

  • {INT:EDDI ship rebooted modules} - The localized module names that have been repaired

  • {TXT:EDDI ship rebooted modules <index>}

  • {INT:EDDI ship rebooted modules invariant} - The invariant module names that have been repaired

  • {TXT:EDDI ship rebooted modules invariant <index>}

For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.

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