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Carrier jumped event
Triggered when you are docked at a fleet carrier as it completes a jump.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows
-
systemname
The name of the system into which the carrier has jumped -
x
The X co-ordinate of the system into which the carrier has jumped -
y
The Y co-ordinate of the system into which the carrier has jumped -
z
The Z co-ordinate of the system into which the carrier has jumped -
economy
The economy of the system into which the carrier has jumped, if any -
economy2
The secondary economy of the system into which the carrier has jumped, if any -
security
The security of the system into which the carrier has jumped, if any -
population
The population of the system into which the carrier has jumped, if any -
systemfaction
The faction controlling the system into which the carrier has jumped, if any -
systemstate
The state of the faction controlling the system into which the carrier has jumped, if any -
systemgovernment
The government of the system into which the carrier has jumped, if any -
systemallegiance
The allegiance of the system into which the carrier has jumped, if any -
factions
A list of faction objects describing the factions in the system, if any -
conflicts
A list of conflict objects describing any conflicts between factions in the system, if any -
power
(Only when pledged) The powerplay power exerting influence over the star system. If the star system isContested
, this will be empty -
powerstate
(Only when pledged) The state of powerplay efforts within the star system, if any -
bodyname
The nearest body to the carrier, if any -
bodytype
The type of the body nearest to the carrier, if any -
shortname
The short name of the nearest body, if any -
carriername
The name of the carrier
To respond to this event in VoiceAttack, create a command entitled ((EDDI carrier jumped)). The event information can be accessed using the following VoiceAttack variables
-
{TXT:EDDI carrier jumped bodyname}
The nearest body to the carrier, if any -
{TXT:EDDI carrier jumped bodytype}
The type of the body nearest to the carrier, if any -
{TXT:EDDI carrier jumped carriername}
The name of the carrier -
{TXT:EDDI carrier jumped economy}
The economy of the system into which the carrier has jumped, if any -
{TXT:EDDI carrier jumped economy2}
The secondary economy of the system into which the carrier has jumped, if any -
{DEC:EDDI carrier jumped population}
The population of the system into which the carrier has jumped, if any -
{TXT:EDDI carrier jumped power}
(Only when pledged) The powerplay power exerting influence over the star system. If the star system isContested
, this will be empty -
{TXT:EDDI carrier jumped powerstate}
(Only when pledged) The state of powerplay efforts within the star system, if any -
{TXT:EDDI carrier jumped security}
The security of the system into which the carrier has jumped, if any -
{TXT:EDDI carrier jumped shortname}
The short name of the nearest body, if any -
{TXT:EDDI carrier jumped systemallegiance}
The allegiance of the system into which the carrier has jumped, if any -
{TXT:EDDI carrier jumped systemfaction}
The faction controlling the system into which the carrier has jumped, if any -
{TXT:EDDI carrier jumped systemgovernment}
The government of the system into which the carrier has jumped, if any -
{TXT:EDDI carrier jumped systemname}
The name of the system into which the carrier has jumped -
{TXT:EDDI carrier jumped systemstate}
The state of the faction controlling the system into which the carrier has jumped, if any -
{DEC:EDDI carrier jumped x}
The X co-ordinate of the system into which the carrier has jumped -
{DEC:EDDI carrier jumped y}
The Y co-ordinate of the system into which the carrier has jumped -
{DEC:EDDI carrier jumped z}
The Z co-ordinate of the system into which the carrier has jumped