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Carrier jumped event

Richard Buckle edited this page May 24, 2020 · 4 revisions

Triggered when you are docked at a fleet carrier as it completes a jump. When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows

  • systemname The name of the system into which the carrier has jumped

  • x The X co-ordinate of the system into which the carrier has jumped

  • y The Y co-ordinate of the system into which the carrier has jumped

  • z The Z co-ordinate of the system into which the carrier has jumped

  • economy The economy of the system into which the carrier has jumped, if any

  • economy2 The secondary economy of the system into which the carrier has jumped, if any

  • security The security of the system into which the carrier has jumped, if any

  • population The population of the system into which the carrier has jumped, if any

  • systemfaction The faction controlling the system into which the carrier has jumped, if any

  • systemstate The state of the faction controlling the system into which the carrier has jumped, if any

  • systemgovernment The government of the system into which the carrier has jumped, if any

  • systemallegiance The allegiance of the system into which the carrier has jumped, if any

  • factions A list of faction objects describing the factions in the system, if any

  • conflicts A list of conflict objects describing any conflicts between factions in the system, if any

  • power (Only when pledged) The powerplay power exerting influence over the star system. If the star system is Contested, this will be empty

  • powerstate (Only when pledged) The state of powerplay efforts within the star system, if any

  • bodyname The nearest body to the carrier, if any

  • bodytype The type of the body nearest to the carrier, if any

  • shortname The short name of the nearest body, if any

  • carriername The name of the carrier

To respond to this event in VoiceAttack, create a command entitled ((EDDI carrier jumped)). The event information can be accessed using the following VoiceAttack variables

  • {TXT:EDDI carrier jumped bodyname} The nearest body to the carrier, if any
  • {TXT:EDDI carrier jumped bodytype} The type of the body nearest to the carrier, if any
  • {TXT:EDDI carrier jumped carriername} The name of the carrier
  • {TXT:EDDI carrier jumped economy} The economy of the system into which the carrier has jumped, if any
  • {TXT:EDDI carrier jumped economy2} The secondary economy of the system into which the carrier has jumped, if any
  • {DEC:EDDI carrier jumped population} The population of the system into which the carrier has jumped, if any
  • {TXT:EDDI carrier jumped power} (Only when pledged) The powerplay power exerting influence over the star system. If the star system is Contested, this will be empty
  • {TXT:EDDI carrier jumped powerstate} (Only when pledged) The state of powerplay efforts within the star system, if any
  • {TXT:EDDI carrier jumped security} The security of the system into which the carrier has jumped, if any
  • {TXT:EDDI carrier jumped shortname} The short name of the nearest body, if any
  • {TXT:EDDI carrier jumped systemallegiance} The allegiance of the system into which the carrier has jumped, if any
  • {TXT:EDDI carrier jumped systemfaction} The faction controlling the system into which the carrier has jumped, if any
  • {TXT:EDDI carrier jumped systemgovernment} The government of the system into which the carrier has jumped, if any
  • {TXT:EDDI carrier jumped systemname} The name of the system into which the carrier has jumped
  • {TXT:EDDI carrier jumped systemstate} The state of the faction controlling the system into which the carrier has jumped, if any
  • {DEC:EDDI carrier jumped x} The X co-ordinate of the system into which the carrier has jumped
  • {DEC:EDDI carrier jumped y} The Y co-ordinate of the system into which the carrier has jumped
  • {DEC:EDDI carrier jumped z} The Z co-ordinate of the system into which the carrier has jumped
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