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Commander continued event

Tkael edited this page May 26, 2019 · 12 revisions

Triggered when you continue an existing game. When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows

  • commander The commander's name

  • horizons The game version is 'Horizons'

  • ship The commander's ship

  • shipid The ID of the commander's ship

  • mode The game mode (Open, Group or Solo)

  • group The name of the group (only if mode == Group)

  • credits The number of credits the commander has

  • loan The current loan the commander has

  • fuel The current fuel level of the commander's vehicle

  • fuelcapacity The total fuel capacity of the commander's vehicle

To respond to this event in VoiceAttack, create a command entitled ((EDDI commander continued)). The event information can be accessed using the following VoiceAttack variables

  • {TXT:EDDI commander continued commander} The commander's name
  • {DEC:EDDI commander continued credits} The number of credits the commander has
  • {DEC:EDDI commander continued fuel} The current fuel level of the commander's vehicle
  • {DEC:EDDI commander continued fuelcapacity} The total fuel capacity of the commander's vehicle
  • {TXT:EDDI commander continued group} The name of the group (only if mode == Group)
  • {BOOL:EDDI commander continued horizons} The game version is 'Horizons'
  • {DEC:EDDI commander continued loan} The current loan the commander has
  • {TXT:EDDI commander continued mode} The game mode (Open, Group or Solo)
  • {TXT:EDDI commander continued ship} The commander's ship
  • {INT:EDDI commander continued shipid} The ID of the commander's ship
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