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Commander continued event
Triggered when you continue an existing game.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows
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commander
The commander's name -
horizons
The game version is 'Horizons' -
ship
The commander's ship -
shipid
The ID of the commander's ship -
mode
The game mode (Open, Group or Solo) -
group
The name of the group (only if mode == Group) -
credits
The number of credits the commander has -
loan
The current loan the commander has -
fuel
The current fuel level of the commander's vehicle -
fuelcapacity
The total fuel capacity of the commander's vehicle
To respond to this event in VoiceAttack, create a command entitled ((EDDI commander continued)). The event information can be accessed using the following VoiceAttack variables
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{TXT:EDDI commander continued commander}
The commander's name -
{DEC:EDDI commander continued credits}
The number of credits the commander has -
{DEC:EDDI commander continued fuel}
The current fuel level of the commander's vehicle -
{DEC:EDDI commander continued fuelcapacity}
The total fuel capacity of the commander's vehicle -
{TXT:EDDI commander continued group}
The name of the group (only if mode == Group) -
{BOOL:EDDI commander continued horizons}
The game version is 'Horizons' -
{DEC:EDDI commander continued loan}
The current loan the commander has -
{TXT:EDDI commander continued mode}
The game mode (Open, Group or Solo) -
{TXT:EDDI commander continued ship}
The commander's ship -
{INT:EDDI commander continued shipid}
The ID of the commander's ship