Releases: FireEmblemUniverse/SkillSystem_FE8
Releases · FireEmblemUniverse/SkillSystem_FE8
v1.2.2
- Fix path case in some AoE thing I think by @StanHash in #488
- Update contributing link in readme by @GigaExcalibur in #489
- Skill description change by @Gosicrystal in #490
- Clarify installation and usage notes in readme. by @GigaExcalibur in #491
- Update skilldesc_text.txt by @Gosicrystal in #492
- Enemy Control Glitch Fix Fix by @sme23 in #496
- Initialize skill buffers at start of post-battle loop by @masterofcontroversy in #502
- Fix Steal Gfx by @Huichelaar in #507
- Repoint load buffer to debug printing area by default by @sme23 in #508
- fix desp by @StanHash in #510
- New skills + skill fixes by @Jopettajah in #513
- Update RText.event by @sme23 in #514
- add ClassChgExpansion: expand branched-promotion list amount to 6 by @MokhaLeee in #515
- ClassChg expansion code review by @MokhaLeee in #516
- Add UTF8 Support by @Vesly01 in #517
- Add unix compatible UTF8 ParseFile by @masterofcontroversy in #518
- make BWL not ignore units with no affinity by @Veslyquix in #519
- ClassChg fix by @MokhaLeee in #520
- Refresh skill buffers after using commands by @masterofcontroversy in #521
- Aoe fix by @Vesly01 in #522
- Fix issue with debuffs not applying if you had the buff yourself by @Vesly01 in #524
- Fix x coord of unit menu when backing out of option by @masterofcontroversy in #525
- Chapter Menu config defs by @TeraExcalibur in #526
- Add DrawBack + Sacrifice skills by @Vesly01 in #527
- Debuff Fix1 by @Vesly01 in #528
- Sacrifice draw back tweaks by @Vesly01 in #529
- Fix Canto+ by @Vesly01 in #530
- Fix by @Vesly01 in #531
- Fix by @Vesly01 in #533
- MovePostBattleLoop by @Vesly01 in #534
- Dark bargain fix by @Vesly01 in #535
- Fix aoe debuff issue by @Vesly01 in #538
- Level up rewrite by @Vesly01 in #539
- Typo fixes by @sme23 in #547
- LevelUpBaseLvlConfig by @Vesly01 in #540
- don't award exp if dead by @sme23 in #548
- Effectiveness Items Framework by @TeraExcalibur in #549
- Update PostBattleCalcLoop.event by @Vesly01 in #551
- FixHoardersBug by @Vesly01 in #552
- Fix unit and chapter menu defaults by @masterofcontroversy in #553
- Check active unit coords when using chest command by @masterofcontroversy in #554
- Fix exp loop by @Vesly01 in #558
- Correct skill scroll prep usability by @sme23 in #559
- escapearrive bitflag by @sme23 in #560
- Affinity descriptions by @TeraExcalibur in #561
- Thunderstorm fix by @sme23 in #562
- Universal CLib by @sme23 in #563
- Fix StrMag Rescue Arrows by @sme23 in #565
- Dance Convention Fix by @sme23 in #568
- Change Default FreeSpace Offset by @sme23 in #569
- Relevant Args To Growth Boost Functions by @sme23 in #570
- Fail gale by @Vesly01 in #572
- HealTiles fix by @sme23 in #574
- Implement status condition R-Text table and getter by @Eebit in #578
- Update Config.event by @Veslyquix in #598
- Add skills by @Vesly01 in #597
- Update ParseDefinitions.txt by @Veslyquix in #601
- RNG and Convoy Scrolls Fixes by @sme23 in #600
- Added Ladyblade skill by @Snerdels in #602
- Fixes by @sme23 in #603
- Corona Fix by @sme23 in #605
- Added NoGuard skill by @JesterWizard in #606
- Added High Ground by @Snerdels in #607
- Added SpeedBoost skill by @JesterWizard in #608
- Fix debuff issue by @Vesly01 in #609
- Fix rotations & default debuff by @Vesly01 in #610
- Added WonderGuard skill by @JesterWizard in #611
- Added Analytic skill by @JesterWizard in #612
- Added Solar Brace skill by @Snerdels in #613
- Setup baseline for (re)writing skills in C with a consistent CLib by @sme23 in #616
- Added Pickup skill by @JesterWizard in #614
- Added Drought skill by @JesterWizard in #615
- Skill poison point by @JesterWizard in #618
- Added SolarPower skill by @JesterWizard in #619
- Added Technician skill by @JesterWizard in #621
- Added SuperLuck skill by @JesterWizard in #620
- Added Airlock skill by @JesterWizard in #622
- Fix Airlock & Drought Function Label Names by @sme23 in #625
- Added Drizzle skill by @JesterWizard in #623
- Added Sandstorm skill by @JesterWizard in #624
- Skill snow warning by @JesterWizard in #626
New Contributors
- @Gosicrystal made their first contribution in #490
- @MokhaLeee made their first contribution in #515
- @TeraExcalibur made their first contribution in #526
- @Eebit made their first contribution in #578
- @Snerdels made their first contribution in #602
- @JesterWizard made their first contribution in #606
Full Changelog: v1.2.1...v1.2.2
v1.2.1
This is a miscellaneous bugfix update.
- Update Internals.event by @Vesly01 in #462
- Adding ASSERT to ROM Buildfile by @GigaExcalibur in #463
- AoE not usable while cantoing by @Vesly01 in #464
- Make can unit double calcloop check both battlers by @masterofcontroversy in #465
- GetTalkee.asm -> .s by @GigaExcalibur in #466
- Commit by @Vesly01 in #467
- Initalize magic during autolevel penalty by @masterofcontroversy in #468
- Bugfix on autolevel when essential fix isn't used by @masterofcontroversy in #469
- Properly clean up at end of base magic write hook by @masterofcontroversy in #471
- C code updates by @masterofcontroversy in #470
- RText Reorg by @sme23 in #472
- Fix Vengeance by @sme23 in #473
- Devvy Fix by @Vesly01 in #475
- Fix game hanging due to animNumber bug. by @Huichelaar in #476
- Fix weirdness with durability-based items and shop text by @sme23 in #477
- AnimNumber Bugfix. by @Huichelaar in #478
- Slight updates within necessary internals by @GigaExcalibur in #481
- Remove Point Blank from negated skills table by @masterofcontroversy in #482
- New doubling calc loop by @Vesly01 in #483
- Update AoE for new Debuffs by @Vesly01 in #485
- Fix Heavy Blade Con check by @sme23 in #486
Full Changelog: v1.2.0...v1.2.1
1.2
Full Changelog: v1.1.0...v1.2.0
More Updates
v1.1.0 fix fadeouts
Skill System v1.0.0
First release on Github