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Releases: Moffein/Starstorm2Unofficial

Temporary Framerate Bugfix

05 Sep 05:56
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  • Temporary fix for the mod breaking Maximum_Cope and similar Framerate fix mods.
    • Chirr's Minions now get a base damage multiplier instead of a skill damage multiplier as a result of this. This will be reverted once Vanilla is fixed.

Chirr Meridian Interaction

05 Sep 02:58
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Added Meridian interaction for Chirr.

Blacklisted False Son from Chirr Befriend

04 Sep 23:52
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  • Chirr
    • Added False Son to Befriend blacklist. No secret interaction for now.

Storm VFX on Reformed Altar

04 Sep 21:17
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  • Storms
    • Reformed Altar now uses Dust Storm VFX.

DLC2 Fix

04 Sep 15:58
d175c32
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  • Update for DLC2

    • Needs testing.
  • Executioner

    • Single shot is now default, double shot is alt.
  • Chirr and Cyborg now use Artificer's hover setting.

  • Added PT-BR TL (Thanks kauzok!)

0.20.2 - More material fixes

19 Aug 22:07
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  • Fixed dithering not being enabled on Commando's Grandmastery.

0.20.1 - Dithering Fix

19 Aug 18:26
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  • Fixed materials not fading at close range.

0.20.0 - Internal Changes to Materials

19 Aug 10:06
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  • Now depends on ShaderSwapper.

  • A bunch of material adjustments.

  • Added dependency on Loader Slam Audio Fix until the bug is fixed in Vanilla.

  • Fixed Executioner's selected primary not saving when restarting the game.

  • Cyborg

    • Colossus skin now uses red lasers.
    • Increased Rising Star proc coefficient from 0.5 -> 0.7

0.19.4 - Survariants Compatibility

12 Jun 19:34
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  • Survariants compatibility

    • Can be toggled in config.
    • Nemmando is listed under Commando.
    • Duplicated survivors with SS2 Official are listed as a variant. (Currently Executioner/Chirr)
  • Updated Icons

    • Updated Strange Can and Greater Warbanner logbook icons.
    • New Strange Can buff icon.
    • Added transparency to Radiation buff icon.
  • Cloaking Headband

    • Now gives a speed boost as well.

0.19.3 - Chirr bugfix

24 May 19:50
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  • Fixed Chirr's ally health modifier not applying earlygame (when player level > ambient level)