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Releases: Moffein/Starstorm2Unofficial

0.19.2 - Recompiled for Devotion Update

21 May 22:13
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  • Recompiled with new DLLs from the Devotion update.
  • Fixed extra space after Shipping Method field in lore.

0.19.1 - Minor Strange Can Buff

14 Apr 00:05
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  • Items
    • Strange Can
      • Increased minimum damage to follow a similar damage formula to Acrid's Poison. (Minimum is set at 100% x HP Percent base damage, so 2.5%HP = 250% base damage, 1%HP = 100% base damage, etc.)

0.19.0 - Cyborg Rework

06 Apr 23:43
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Credits to Thingw for the new icons!

  • Now uses language files.

  • Item/Equipment lore now uses the original SS1 lore.

  • Cyborg

    • New Passive: Energy Core

      • Cyborgs skills all draw from a shared Energy Pool instead of using cooldowns.
        • Takes 15s to recharge, scales off of cooldown reduction to each skill.
        • Extra skill stocks increase the max cap of the energy pool.
          • Secondary: +11.1%
          • Utility/Special: +33.3%
      • Cyborg can still hover by holding jump.

      Hoping this new passive will help Cyborg feel more unique. Skills are mostly mechanically the same, but he now has a lot more flexibility in how/when he can use his skills.

    • Primaries no longer slow on hit.

    • Special Skills can now be fired while Primary is being fired.

    • Alt Primary: Renamed to Piercing Shot

    • New Default Secondary: Rising Star

      • 30% Energy/s
      • Rapidly fire slowing shots for 3x140% damage. (0.5 proc)
        • Fires 5x per second.

      The highest raw single target DPS skill in the kit, at the cost of consuming Energy very quickly.

    • Defense Matrix

      • 7s cooldown -> 15% Energy/s
        • Increased shield uptime from 3s -> 6.67s

      Shield uptime was balanced around frame-perfect defenses in solo, but ended up being too short to be useful for protecting teammates in multiplayer.

    • Recall

      • 8s cooldown -> 50% Energy
      • Removed shock explosion.
      • Now stuns in a very small radius for 1000% damage when teleporting. (Hidden Stat)

      No longer shocks, but now can be potentially used 2 times in a row.

    • Flight Mode

      • 8s cooldown -> 60% Energy/s
      • Skill now lasts for however long you're holding the button.
    • Overheat Redress

      • 10s cooldown -> 60% Energy
    • Shock Core

      • Moved from Secondary slot to Special slot. (Reverting earlier update)
      • 7s cooldown -> 40% Energy
      • Reduced damage from 600% (was mislabeled as 800%) -> 400%
        • Implosion damage remains the same, 1200% (was mislabeled as 1600%)
      • Increased pull radius from 20m -> 30m
  • Chirr

    • Friend loadout is now saved between stages. (Relevant for Hunted and other mods that let you befriend survivors)
    • Fixed TP boss befriending being locked behind Scepter due to an earlier update. (You'll still need Scepter to befriend Champions, but you should now be able to befriend Horde bosses)
  • Executioner

    • Service Pistol now has a unique icon.
  • Items

    • Strange Can
      • Minimum damage is now capped at 1.

0.18.14 - Attempt to fix conflict with SS2O Nemesis Music (didn't work)

23 Mar 18:08
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  • Attempt to fix conflict with SS2O Nemesis Music (didn't work)

0.18.12 - Nucleator Radiation Bugfix

22 Mar 16:24
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  • Fixed Nucleator Radation damagetype being unregistered. Should fix certain attacks causing radiation to be applied.

0.18.11 - Nucleator Sit Emote Hotfix

18 Mar 21:16
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0.18.11

  • Fixed Nucleator Sit emote.

0.18.10

  • Updated mod icon (Thanks DestroyedClone!)

0.18.9 - Nucleator Anim Update

18 Mar 19:09
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  • Nucleator

    • Updated anims (Thanks Spanish Space Inquisition!)

    • Increased health regen from 1.0 -> 2.5

    • Radiation Poisoning VFX now scales with body size.

    • Irradiate

      • Description now mentions the radius scaling.
      • Overcharge projectile now has prediction disabled, so its position won't be desynced for clients anymore.
      • Changed Overcharge VFX to a cleaner effect.
    • Quarantine

      • Reduced damage from 400%-1200% -> 200%-1080%
      • Increased root duration from 3s -> 5s

      Now deals same damage as primary, since having this be a power skill felt unfitting.

    • Fission Impulse

      • No longer stops movement. (Old version can be re-enabled in config)
      • Adjusted leap hitbox.
        • Enemy hitbox detection radius reduced from 4m -> 2.5m, now can detect non-flying enemies.

      Goal is to make this more consistent at direct-hitting enemies when used offensively.

  • Nemmando

    • Gouge
      • Reduced proc coefficient from 0.7 -> 0.5
      • Reduced damage from 400% -> 300%

0.18.8 - Nucleator Sound Fix

14 Mar 23:02
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  • Fixed some Nucleator sounds playing globally.
  • Fixed most sounds not factoring in orientation for real this time.

0.18.7 - Nemforcer Invader VFX

13 Mar 23:06
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  • Enabled nemesis VFX on Nemforcer Invader.

0.18.6 - Nucleator Bugfix and Achievement Hiding

13 Mar 22:46
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  • Fixed Nucleator's unfinished item display code causing double item pickups on certain mod setups.
  • Fixed Nemmando modifying Executioner's itemdisplays.
  • Achievements for disabled content are now hidden from the logbook. (They might still show up in other places though?)
    • This feature can be toggled in the config, in case it happens to break anything.