Releases: Moffein/Starstorm2Unofficial
0.19.2 - Recompiled for Devotion Update
- Recompiled with new DLLs from the Devotion update.
- Fixed extra space after Shipping Method field in lore.
0.19.1 - Minor Strange Can Buff
- Items
- Strange Can
- Increased minimum damage to follow a similar damage formula to Acrid's Poison. (Minimum is set at 100% x HP Percent base damage, so 2.5%HP = 250% base damage, 1%HP = 100% base damage, etc.)
- Strange Can
0.19.0 - Cyborg Rework
Credits to Thingw for the new icons!
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Now uses language files.
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Item/Equipment lore now uses the original SS1 lore.
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Cyborg
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New Passive: Energy Core
- Cyborgs skills all draw from a shared Energy Pool instead of using cooldowns.
- Takes 15s to recharge, scales off of cooldown reduction to each skill.
- Extra skill stocks increase the max cap of the energy pool.
- Secondary: +11.1%
- Utility/Special: +33.3%
- Cyborg can still hover by holding jump.
Hoping this new passive will help Cyborg feel more unique. Skills are mostly mechanically the same, but he now has a lot more flexibility in how/when he can use his skills.
- Cyborgs skills all draw from a shared Energy Pool instead of using cooldowns.
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Primaries no longer slow on hit.
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Special Skills can now be fired while Primary is being fired.
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Alt Primary: Renamed to Piercing Shot
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New Default Secondary: Rising Star
- 30% Energy/s
- Rapidly fire slowing shots for 3x140% damage. (0.5 proc)
- Fires 5x per second.
The highest raw single target DPS skill in the kit, at the cost of consuming Energy very quickly.
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Defense Matrix
- 7s cooldown -> 15% Energy/s
- Increased shield uptime from 3s -> 6.67s
Shield uptime was balanced around frame-perfect defenses in solo, but ended up being too short to be useful for protecting teammates in multiplayer.
- 7s cooldown -> 15% Energy/s
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Recall
- 8s cooldown -> 50% Energy
- Removed shock explosion.
- Now stuns in a very small radius for 1000% damage when teleporting. (Hidden Stat)
No longer shocks, but now can be potentially used 2 times in a row.
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Flight Mode
- 8s cooldown -> 60% Energy/s
- Skill now lasts for however long you're holding the button.
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Overheat Redress
- 10s cooldown -> 60% Energy
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Shock Core
- Moved from Secondary slot to Special slot. (Reverting earlier update)
- 7s cooldown -> 40% Energy
- Reduced damage from 600% (was mislabeled as 800%) -> 400%
- Implosion damage remains the same, 1200% (was mislabeled as 1600%)
- Increased pull radius from 20m -> 30m
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Chirr
- Friend loadout is now saved between stages. (Relevant for Hunted and other mods that let you befriend survivors)
- Fixed TP boss befriending being locked behind Scepter due to an earlier update. (You'll still need Scepter to befriend Champions, but you should now be able to befriend Horde bosses)
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Executioner
- Service Pistol now has a unique icon.
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Items
- Strange Can
- Minimum damage is now capped at 1.
- Strange Can
0.18.14 - Attempt to fix conflict with SS2O Nemesis Music (didn't work)
- Attempt to fix conflict with SS2O Nemesis Music (didn't work)
0.18.12 - Nucleator Radiation Bugfix
- Fixed Nucleator Radation damagetype being unregistered. Should fix certain attacks causing radiation to be applied.
0.18.11 - Nucleator Sit Emote Hotfix
0.18.11
- Fixed Nucleator Sit emote.
0.18.10
- Updated mod icon (Thanks DestroyedClone!)
0.18.9 - Nucleator Anim Update
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Nucleator
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Updated anims (Thanks Spanish Space Inquisition!)
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Increased health regen from 1.0 -> 2.5
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Radiation Poisoning VFX now scales with body size.
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Irradiate
- Description now mentions the radius scaling.
- Overcharge projectile now has prediction disabled, so its position won't be desynced for clients anymore.
- Changed Overcharge VFX to a cleaner effect.
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Quarantine
- Reduced damage from 400%-1200% -> 200%-1080%
- Increased root duration from 3s -> 5s
Now deals same damage as primary, since having this be a power skill felt unfitting.
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Fission Impulse
- No longer stops movement. (Old version can be re-enabled in config)
- Adjusted leap hitbox.
- Enemy hitbox detection radius reduced from 4m -> 2.5m, now can detect non-flying enemies.
Goal is to make this more consistent at direct-hitting enemies when used offensively.
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Nemmando
- Gouge
- Reduced proc coefficient from 0.7 -> 0.5
- Reduced damage from 400% -> 300%
- Gouge
0.18.8 - Nucleator Sound Fix
- Fixed some Nucleator sounds playing globally.
- Fixed most sounds not factoring in orientation for real this time.
0.18.7 - Nemforcer Invader VFX
- Enabled nemesis VFX on Nemforcer Invader.
0.18.6 - Nucleator Bugfix and Achievement Hiding
- Fixed Nucleator's unfinished item display code causing double item pickups on certain mod setups.
- Fixed Nemmando modifying Executioner's itemdisplays.
- Achievements for disabled content are now hidden from the logbook. (They might still show up in other places though?)
- This feature can be toggled in the config, in case it happens to break anything.