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Releases: Moffein/Starstorm2Unofficial

0.16.12 - Pyro Buffs

02 Feb 02:35
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  • Chirr

    • M1 projectile impact effect is now green.
  • Pyro

    • Suppressive Fire

      • Increased DPS from 840% -> 1200%
      • Increased projectile size by 33%
      • Increased blast radius from 3m -> 4m

      Should be less of a gap in damage compared to Blaze Flare now. (100% Heat for 1008% damage -> 100% Heat for 1440% damage)

    • Blaze Flare

      • Increased damage from 600% + 150% x 8 -> 400% + 200% x 8

      Slight damage increase, but main change is that damage has been shifted to scale off of Heat more.

    Overall damage output of Pyro was lacking, with perfect Heat management only resulting in slightly below average killtimes, so his damage output on his Heat-related skills has been buffed.

0.16.11 - Chirr Bugfix

26 Jan 08:45
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  • Chirr
    • Fixed weird minion spawnpoints on stage start due to 0.16.10

0.16.10 - Chirr Minion Persist Rewrite

26 Jan 06:09
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0.16.10

  • Chirr

    • Rewrote minion persistence code so it works on dedicated servers.

    Let me know if anything broke.

0.16.9 - Dungus/Metronome Fix

22 Jan 00:11
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  • Fixed Dungus not working online.
  • Fixed Watch Metronome not working online.
  • Reduced Watch Metronome chargeup duration from 8s -> 6s

0.16.8 - Nemmando Tweaks

21 Jan 12:06
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  • Nemmando
    • Distant Gash

      • Increased damage from 160%-500% -> 200%-600%
      • Reduced charge time from 1s -> 0.8s
      • Reduced endlag from 0.6s -> 0.4s

      This was getting outperformed hard by gun alt due to having better overall DPS, being hitscan, and being usable alongside the primary.

    • Fixed fall damage during Decisive Strike when using it online.

    • Added Client-Side options (can be changed in-game with RiskOfOptions)

      • Decisive Strike dash scales with move speed.
        • Default: True
      • Distant Gash always full-charges without having to hold the button.
        • Default: False

0.16.7

01 Jan 14:08
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  • Chirr
    • Flying Autosprint
      • Now only applies when moving forwards.
      • M1 orientation correction only happens when flying and moving forwards.

0.16.6 - Chirr Taunts

28 Dec 15:32
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  • Taunts

    • Tweaked taunt code to be less jank.
      • Special skin effects like the MGR music on Nemmando's Mastery aren't hardcoded into the main emote state anymore.
        • A side effect of this is that you can no longer use other taunts while already in a taunt state. (Taunt cancels were hardcoded to swap to the exact base emote states, but special effects are now in inherited states so they would be skipped).
      • Let me know if anything else broke.
    • Keybinds can now be changed in-game via Risk of Options. (This will reset your previous config setting)
  • Chirr

    • Now autosprints when flying.
    • Added 2 taunts.
    • Headbutt
      • Lunge distance increased by 71%.
      • Lunge can now travel vertically if started airborne.
      • Increased knockback force from 2400 -> 2700
      • Increased cooldown from 4s -> 6s

    Small QoL stuff from SS2O Chirr, but no plans to turn her into that since they're fundamentally very different characters.

0.16.5

20 Dec 21:40
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  • Executioner
    • Execution

      • Slayer (low HP) damage bonus now applies to procs.

      If you play with RiskyMod, nothing changes as it already fixes this. This change is done via a custom damagetype so it won't interfere with Vanilla Slayer attacks.

0.16.4

13 Dec 03:40
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  • Executioner
    • Applying Fear now counts as a kill assist for charging Ion Burst.

0.16.3

10 Dec 10:37
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  • Executioner
    • Ion Burst
      • Increased damage from 2x250% -> 2x300%. (total 2500% -> 3000%)