Releases: Moffein/Starstorm2Unofficial
0.16.12 - Pyro Buffs
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Chirr
- M1 projectile impact effect is now green.
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Pyro
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Suppressive Fire
- Increased DPS from 840% -> 1200%
- Increased projectile size by 33%
- Increased blast radius from 3m -> 4m
Should be less of a gap in damage compared to Blaze Flare now. (100% Heat for 1008% damage -> 100% Heat for 1440% damage)
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Blaze Flare
- Increased damage from 600% + 150% x 8 -> 400% + 200% x 8
Slight damage increase, but main change is that damage has been shifted to scale off of Heat more.
Overall damage output of Pyro was lacking, with perfect Heat management only resulting in slightly below average killtimes, so his damage output on his Heat-related skills has been buffed.
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0.16.11 - Chirr Bugfix
- Chirr
- Fixed weird minion spawnpoints on stage start due to 0.16.10
0.16.10 - Chirr Minion Persist Rewrite
0.16.10
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Chirr
- Rewrote minion persistence code so it works on dedicated servers.
Let me know if anything broke.
0.16.9 - Dungus/Metronome Fix
- Fixed Dungus not working online.
- Fixed Watch Metronome not working online.
- Reduced Watch Metronome chargeup duration from 8s -> 6s
0.16.8 - Nemmando Tweaks
- Nemmando
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Distant Gash
- Increased damage from 160%-500% -> 200%-600%
- Reduced charge time from 1s -> 0.8s
- Reduced endlag from 0.6s -> 0.4s
This was getting outperformed hard by gun alt due to having better overall DPS, being hitscan, and being usable alongside the primary.
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Fixed fall damage during Decisive Strike when using it online.
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Added Client-Side options (can be changed in-game with RiskOfOptions)
- Decisive Strike dash scales with move speed.
- Default: True
- Distant Gash always full-charges without having to hold the button.
- Default: False
- Decisive Strike dash scales with move speed.
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0.16.7
0.16.6 - Chirr Taunts
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Taunts
- Tweaked taunt code to be less jank.
- Special skin effects like the MGR music on Nemmando's Mastery aren't hardcoded into the main emote state anymore.
- A side effect of this is that you can no longer use other taunts while already in a taunt state. (Taunt cancels were hardcoded to swap to the exact base emote states, but special effects are now in inherited states so they would be skipped).
- Let me know if anything else broke.
- Special skin effects like the MGR music on Nemmando's Mastery aren't hardcoded into the main emote state anymore.
- Keybinds can now be changed in-game via Risk of Options. (This will reset your previous config setting)
- Tweaked taunt code to be less jank.
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Chirr
- Now autosprints when flying.
- Added 2 taunts.
- Headbutt
- Lunge distance increased by 71%.
- Lunge can now travel vertically if started airborne.
- Increased knockback force from 2400 -> 2700
- Increased cooldown from 4s -> 6s
Small QoL stuff from SS2O Chirr, but no plans to turn her into that since they're fundamentally very different characters.