Releases: Moffein/Starstorm2Unofficial
0.16.2
0.16.2
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Pyro
- Fixed normals on model. (Thanks FORCED_REASSEMBLY!)
- Updated character select icon to the new model.
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Nemesis Invasion
- Music is handled in a less jank way now.
- Is tied to a NetworkBehavior instead of the Nemesis body.
- Nemesis Music will no longer play when you spawn them in via DebugToolkit, and it won't overlap if multiple Nemeses are alive.
- Music is handled in a less jank way now.
0.16.1
- Executioner
- Disabled Dynamic Bones on skins. His model should look a LOT less jank when in motion now.
0.16.0 - Executioner Buffs
- Executioner
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Primaries
- Increased damage from 150% -> 180%
4 shots to kill a Lemurian on stage 1.
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Ion Burst
- Increased damage from 320% -> 2x250%.
- Reduced stocks from 10 -> 5 (3200% damage total -> 2500% damage total)
- Recharges stocks every 12s, on top of the on-kill restock.
- No longer gains double stocks from killing Feared enemies.
This skill struggled in MP, and often ended up requiring too much time to build up for too little payoff. Should be able to fire off big bursts more frequently now.
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Crowd Dispersion
- Now fully Stuns instead of just Staggering.
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0.15.6 - Watch Metronome Fix
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Watch Metronome
- No longer calls RecalculateStats every frame.
- Reduced network commands it sends (now only notifies server when buffcount needs to change, instead of every frame).
- Fixed item logic being duplicated across all clients, potentially resulting in lots of lag (due to recalculate stats every frame and potentially 4-16 network commands being sent every frame).
- Fixed jumping not pausing the charge (was only pausing the initial charge delay).
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Dormant Fungus
- Tweaked network code a bit to be more failsafe.
0.15.5 - RiskyMod Dependency Fix
Fixed RiskyMod being marked as a HardDependency.
0.15.4 - Dungus Fix
- Fixed Dungus healing 100x more than intended.
0.15.3 - Erratic Gadget/Relic of Mass config
- Added Erratic Gadget (Disabled by Default)
- Added Relic of Mass (Disabled by Default)
0.15.2 - Greater Warbanner Hotfix
- Fixed being able to ignore the Greater Warbanner cap when respawning.
0.15.0
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Items
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Common
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Fork
- Increase base damage by 2.4 (+2.4 per stack).
Increases base damage by Commando's damage per level, same as in the original Starstorm.
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Molten Coin
- 6% chance to ignite for 300% (+300%) base damage and earn $1. Scales with time.
- Does not gain money in Bazaar.
- 6% chance to ignite for 300% (+300%) base damage and earn $1. Scales with time.
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Diary (Rework)
- Increases move speed by 10% (+10%) and armor by 3 (+3).
Meant to be another way to boost your move speed stat while being a lower priority item than mainstays like Hoofs/Coffee/Energy Drinks. Numberwise it's comparable to 2/3 of a Hoof and 1/3 of a Hermit's Scarf.
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Uncommon
- Watch Metronome
- Walking on the ground charges up the speed of your next sprint by up to 200%. Decays over 4s (+2s per stack) of sprinting.
- Watch Metronome
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Rare
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Droid Head
- Killing Elites summons a Strike Drone with 100% damage (+50% damage per stack) that inherits the Elite type. Lasts 30s, limited to 3 active.
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Green Chocolate
- When receiving 20% or more of your max health as damage, any damage over the threshold is reduced by 50%. Gain +50% damage for 7s upon triggering this effect, stacks up to 1 (+1 per stack) time.
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Boss
- Stirring Soul
- Dropped by Nemmando.
- Stirring Soul
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Equipment
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Cloaking Headband
- Become invisible for 10 seconds. (45s CD)
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Greater Warbanner
- Place a greater warbanner that strengthens allies within 25m. Raises critical chance by 25%. Every second, reduces skill cooldowns by 0.5s and heals for 2.5% of your max health.
Is this networked? Attempted to fix some of the bugs from the old implementation.
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Disabled by Default
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Common
- Dormant Fungus
- Coffee Bag
These are vanilla, but left in the mod in case you want to use them for whatever reason.
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Currently Unimplemented Items
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Detritive Trematode/Strange Can
- These are items based around dealing %HP damage. Should this be a thing?
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Hunter's Sigil
- Sharp Anchor from StormysItems does this better, and without the RNG crit chance.
- Considered reworking it to give storable guaranteed crits when standing still, but this would mainly just be a buff to already strong single-hit characters.
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Malice
- I always felt this was way too strong in RoR2 in all iterations of it, due to free targeting being a thing in RoR2 as well as AoE attacks being more common in general.
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Broken Blood Tester/Prototype Jet Boots
- Useless.
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Nkota's Heritage
- Was only good in the SS ruleset due to Command + Sac and reds being more common on Stage 1.
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Erratic Gadget/Relic of Mass
- Already a part of Vanilla.
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Pressurized Canister
- Even if bugs are fixed, it inherently doesnt work with Gesture and is an equipment that would always get swapped for literally any other.
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0.14.3
0.14.2 - Cyborg Shock Core Icon
- Added skill icon for Cyborg's Shock Core (Thanks Littera!)