SEServerExtender 0.2.10.0 Dev Build
Pre-release
Pre-release
chessmaster42
released this
28 Aug 17:49
·
77 commits
to master
since this release
- Added new PilotEntity property to CockpitEntity
- Added new ControlShip property to CockpitEntity (still WIP)
- Added new Position property to CubeBlockEntity (replaces Min)
- Added new Size property to CubeBlockEntity
- Overhauled game registries to map to calling assembly GUID upon registration
- Added new sub-node to cockpits in GUI for displaying the PilotEntity
- Added methods to BaseObject for working with properties via reflection
- Added new TurretBaseEntity with almost all functionality completed
- Implemented start of packet override system
- Added BatteryBlockNetworkManager
- Fixed bug with door state not saving
- Implemented main functionality for landing gear
- Implemented main functionality for solar panels
- Added CenterOfMass property to BaseEntity
- Finished implementation of network packet handler override system
- More work on the packet override system
- Added packet overrides to CockpitEntity and CubeGridEntity
- Finished implementation of battery power level packet handler
- Added GameEntityManager for tracking all entities via entity ID in the API and in-game entities
- Added CharacterEntityNetworkManager
- Added SmallGatlingGunEntity
- Started work on block groups and conveyor lines
- Added RotorEntity and PistonEntity
- Started more work on MergeBlockEntity
- Fixed possible bug with thruster override
- Fixed small gatling gun shot direction
- Added functionality for firing ship weapons using the cockpit entity on a given grid
- More work on player packet handlers
- Changed InventoryEntity.UpdateItemAmount to use a queue to allow changing of multiple item amounts at once
- Changed SectorObjectManager.AddEntity to use a queue to allow adding of multiple entities at once
- More work on inventory item amount update queue
- Attempt to fix thruster override
- Fixed a bug with the weapons fire trigger from CockpitEntity
- Added method to stop weapons on CockpitEntity
- Added display of ammo inventory in GUI for weapons
- Added CanShoot method to small gatling gun
- Fixed some error handling when updating cockpit pilot entity
- Fixed missing methods from game patch 1.045
- Cleaned up some more code warnings