Skip to content

SEServerExtender 0.2.10.0 Dev Build

Pre-release
Pre-release
Compare
Choose a tag to compare
@chessmaster42 chessmaster42 released this 28 Aug 17:49
· 77 commits to master since this release
  • Added new PilotEntity property to CockpitEntity
  • Added new ControlShip property to CockpitEntity (still WIP)
  • Added new Position property to CubeBlockEntity (replaces Min)
  • Added new Size property to CubeBlockEntity
  • Overhauled game registries to map to calling assembly GUID upon registration
  • Added new sub-node to cockpits in GUI for displaying the PilotEntity
  • Added methods to BaseObject for working with properties via reflection
  • Added new TurretBaseEntity with almost all functionality completed
  • Implemented start of packet override system
  • Added BatteryBlockNetworkManager
  • Fixed bug with door state not saving
  • Implemented main functionality for landing gear
  • Implemented main functionality for solar panels
  • Added CenterOfMass property to BaseEntity
  • Finished implementation of network packet handler override system
  • More work on the packet override system
  • Added packet overrides to CockpitEntity and CubeGridEntity
  • Finished implementation of battery power level packet handler
  • Added GameEntityManager for tracking all entities via entity ID in the API and in-game entities
  • Added CharacterEntityNetworkManager
  • Added SmallGatlingGunEntity
  • Started work on block groups and conveyor lines
  • Added RotorEntity and PistonEntity
  • Started more work on MergeBlockEntity
  • Fixed possible bug with thruster override
  • Fixed small gatling gun shot direction
  • Added functionality for firing ship weapons using the cockpit entity on a given grid
  • More work on player packet handlers
  • Changed InventoryEntity.UpdateItemAmount to use a queue to allow changing of multiple item amounts at once
  • Changed SectorObjectManager.AddEntity to use a queue to allow adding of multiple entities at once
  • More work on inventory item amount update queue
  • Attempt to fix thruster override
  • Fixed a bug with the weapons fire trigger from CockpitEntity
  • Added method to stop weapons on CockpitEntity
  • Added display of ammo inventory in GUI for weapons
  • Added CanShoot method to small gatling gun
  • Fixed some error handling when updating cockpit pilot entity
  • Fixed missing methods from game patch 1.045
  • Cleaned up some more code warnings