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Releases: TeamPneumatic/pnc-repressurized

8.2.6 release (MC 1.21.1)

01 Jan 09:23
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Fixed

  • Fixed a client lockup when attempting to insert a Mekanism fluid tank into a PNC fluid tank GUI slot
    • Mekanism tanks can now be inserted, but note that they only support transferring one bucket of fluid at a time
  • Fixed pressing 'E' in an elevator GUI closing the screen, even when focused on the elevator naming textbox
  • QoL improvement for sneak-scrolling item modes (Jackhammer & Minigun)
    Sneak-scrolling now only does mode switch if you start the sneak while holding the item in question.
    • Allows scrolling through inventory easily if you start sneaking while holding something else, reducing the risk of accidentally doing a mode switch.
  • Fixed Minigun GUI ammo slot locking behaviour if your "pick block" key is bound to something other than the (vanilla default) middle mouse button
    • GUI side tab now also makes it clear which mouse button or key is used to lock/unlock minigun ammo slots
  • Updated tooltip on Spawner Agitator item to mention Apothic Spawners rather than Apotheosis, which has split into several modules in MC 1.21

7.0.4 release (MC 1.20.4)

28 Dec 12:16
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Fixed

  • Don't allow Mekanism tanks to be placed in PNC tank GUI slots
    • Seems to lead to a client lockup. Ultimate cause undetermined and unlikely to be, given this is 1.20.4...

8.2.5 release (MC 1.21.1)

01 Dec 12:31
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Changed

  • New API interface: SemiblockAccess allows semiblocks to be retrieved by level & blockpos
  • All PneumaticCraft entities (drones, semiblocks and other entities) are now blacklisted by default from being grabbable with the Carry On mod

Fixed

  • Only fluid container items which have a crafting remaining item can now be used to craft Speed Upgrades
    • Avoids problems with fluid tanks (e.g. Mekanism tanks) being consumed when crafting
  • Fixed the Creative Compressor adjuster GUI not functioning correctly in some locales
  • Fixed crafting-related item dupe issue

8.2.4 release (MC 1.21.1)

13 Nov 22:09
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Added

  • Added integration for Fusion mod (as an alternative to CTM), thanks @Reabstraction
    • Pressure Chamber glass has connected textures if Fusion is present
    • Note: you need to activate "Fusion for PneumaticCraft" built-in resource pack (Options -> Resource Pack)
  • There is now a dense black fog effect rendered when player's head is in a Crude Oil fluid block

Fixed

  • Fixed a cross-mod compat issue which can lead to NPE's being thrown by the Spawner Agitator

6.0.18 release (MC 1.20.1)

16 Nov 12:39
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Added

  • There is now a dense black fog effect rendered when player's head is in a Crude Oil fluid block

Fixed

  • Stopped the Pneumatic Armor Magnet upgrade working in spectator mode
  • Drones no longer drop items with Vanishing Curse when they die
    • Exception: such items will still be dropped if the drone is wrenched by the owning player (and only the owning player)
  • Fixed a race condition when using Computercraft to control Air Cannons

8.2.3 release (MC 1.21.1)

02 Nov 09:32
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Added

  • Added ja_jp translation, thanks @momo-i2

Fixed

  • Significantly reworked internals of semiblock tracking; should fix all issues encountered with "not overwriting existing semiblock" log messages
  • Fixed a couple of missing translations, and a couple of missing images/text in the manual
  • Fixed a crash when removing camouflage from an Elevator Base
  • Fixed removing camouflage from Heat Pipes not syncing to client immediately
  • Fixed some excessive network syncing for block entities displaying items (Charging Station/Programmer/Display Table...)

8.2.2 release (MC 1.21.1)

27 Oct 18:09
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Fixed

  • Fixed crash when encountering Reinforced Chests with invalid loot table NBT
    • Shouldn't happen with new worldgen, but it appears some PNC village house worldgen with early 1.21 releases had some invalid NBT data

8.2.1 release (MC 1.21.1)

25 Oct 15:30
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Added

  • Added IGuiAnimatedStat#setOpeningPredicate API method
    • Allows extra control over when stat panels can expand
  • Added ICommonArmorHandler#addMessage API method
    • Like IClientArmorRegistry#addHUDMessage but can be called on both client and server

Fixed

  • Fixed some log spam for SemiblockTracker: not overwriting existing semiblock messages
    • Note: excessive logging is fixed but root cause has not been determined (I've never been able to reproduce the problem)
    • Messages are now only logged once per blockpos per server run
  • Fixed some armor GUI settings not saving when adjusted, e.g. upgrade active/inactive status reporting on armor startup
  • Fixed API and source jars not getting deployed to Maven
  • Fixed transitive dependencies getting included in published artifacts

8.2.0 release (MC 1.21.1)

20 Oct 09:09
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Added

  • Added two new config settings to allow increasing Pneumatic Armor Scuba upgrade air usage as depth below sea level increases
    • scuba_min_air_usage_increase_depth: minimum depth below sea level before air usage starts to increase
    • scuba_air_usage_per_block_depth: extra air usage over the default (see existing scuba_multiplier setting) per block below the threshold depth
    • Default is no air usage increase, as before
  • Added item tags to allow pack makers to blacklist specific upgrades from upgradeable items:
  • Added FTB Teams support for entity filtering (e.g. in Sentry Turrets, Drones etc.)
    • @player(ftbteam=<uuid>) and @player(ftbteam=short-name) match players in the FTB Teams team of the given UUID or short name
    • Other modifiers are ftbteam_officer, ftbteam_owner, ftbteam_ally which match players of at least that rank, and ftbteam_enemy which matches players marked as enemies of that team

Changed

  • Rearranged Sentry Turret GUI a little to provide more horizontal space for the entity filter

Fixed

  • Fixed a race condition when using Computercraft to control Air Cannons
  • Drones no longer drop items with Vanishing Curse when they die
    • Exception: such items will still be dropped if the drone is wrenched by the owning player (and only the owning player)
  • Show a Programmer error when condition progwidgets have branches on both right and left (true & false), and also a widget connected below
    • The below path will never be followed in this case, so this indicates a mistake in the program
  • Fixed a capability caching bug when rotating the Liquid Hopper's input or output
  • Fixed Security Upgrades in machines not being taken account of on world reload
  • Fixed Entity Tracker upgrades not working in Ominidirectional Hopper to interface with entity inventories
  • Fixed Drone crafting widgets causing crashes for some recipes sizes

8.1.4 release (MC 1.21.1)

02 Oct 12:18
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Changed

  • Moved back to using latest JEI API again; EMI 1.1.13+ is now required if you're using EMI

Fixed

  • Fixed JEI showing incorrect input ingredient amounts for Assembly recipes
    • For example, showing 1 Pressure Valve -> 8 Advanced Tube, when the recipe is in fact 20 Pressure Valve -> 8 Advanced Tube
  • Fixed updating boost amount not working in the Pneumatic Armor Jump Boost GUI
  • Added in a missing translation key for Muffler Upgrades in the Sentry Turret GUI
  • Fixed Pneumatic Wrench and Logistics advancements not triggering properly
  • Fixed global variable values not being properly interpolated into widget text (via the ${#varname} syntax) in the Remote GUI