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Player Interaction and Movement Visuals

Alex edited this page Sep 6, 2024 · 25 revisions

This wiki will outline the design decisions involved with the implementation of the new sprite, the visualisation of the player movement and interactions.

Redesigning the player model

Overview

  • Redesign the current sprite
  • Choosing what size to render the sprite as

Image of the new sprite image

Talk about what height we chose the sprite to be

  • we wanted the height to be just above the benches
  • (include an image of the sprite next to benches)
  • reasoning?

Visualisation of player movement

Overview

  • Redraw the sprite in all adjacent motion (in the sense of a 3x3 area)
  • The sprite renders moving up, down, left, right, and diagonally

What the uploaded image of movement looks like image

The new sprite model will use an atlas style function to run through the image and identify each 32x32 sprite within the image.

Visualisation of player item holding

Overview

  • Drawing the sprite holding each item in a certain manner
  • The decisions made to draw the sprite holding it in this manner

Option 1

Show image of sprite holding it in front

Option 2

Show image of sprite holding it on top of head

Table of Contents

Home

Team Design Document

Game Features

Inventory System
Scoring System
Food Recipes
Level System
Player Actions
Ordering System
Stations
Items
Map Design
Customers
Pause Menu
Upgrades
End of Day Display
Day Night Cycle
Moral System
Debug Terminal
Game Interactions Tutorial
Backstory Cutscenes

Game

Getting Started

Entities and Components

World Backstory

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Map Design

Test Plans

Sensor Component

Customer Sensor Component

Interaction Component

Inventory Component

Inventory Display

Station Meal Component

Station Progress Display

Keyboard Input Component

Fire Extinguisher Handler Component

Score System

HoverBox Component

MainGameActions Create Docket Triggers

End Day Display Component

Cutscene Area

Docket

Docket Line Display

Docket Meal Display

Main Game Order Button Display

Order Actions

Recipe

Ticket Details Component

BackstoryCutscene Test Plan

BackstoryCutsceneDisplay Test Plan

Test Plan for Tutorial

Keybinds

Keybinds Test Plan

Test Plan for MainGameOrderTicketDisplay

Test Plan for MainGameOrderBtnDisplay

Test Plan for Docket

Test Plan for DocketLineDisplay

Test Plan for OrderActions

Ticket Details

Test plan for RandomComboService

Test plan for LoanUpgrade

Test plan for UpgradesDisplay

Test plan for RageUpgrade

Test plan for SpeedBoostUpgrade

Test plan for DancePartyUpgrade

Test plan for ExtortionUpgrade

Troubleshooting

MacOS Setup Guide

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