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Player Interaction and Movement Visuals
Alex edited this page Sep 6, 2024
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This wiki will outline the design decisions involved with the visualisation of the player movement and interactions.
#Redesigning the player model ##Overview
- Redesign the current sprite
- Redraw the sprite in each moving motion
How the image will be uploaded to the game:
The new sprite model will use an atlas style function to run through the image and identify each 32x32 sprite within the image.
#Rendering item holding ##Overview
- Drawing the sprite holding each item in a certain manner
Inventory System
Scoring System
Food Recipes
Level System
Player Actions
Ordering System
Stations
Items
Map Design
Customers
Pause Menu
Upgrades
End of Day Display
Day Night Cycle
Moral System
Debug Terminal
Game Interactions Tutorial
Backstory Cutscenes
Entities and Components
Input Handling
Game Screens and Areas
Fire Extinguisher Handler Component
MainGameActions Create Docket Triggers
Main Game Order Button Display
BackstoryCutsceneDisplay Test Plan
Test Plan for MainGameOrderTicketDisplay
Test Plan for MainGameOrderBtnDisplay
Test Plan for DocketLineDisplay
Test plan for RandomComboService
Test plan for SpeedBoostUpgrade
Test plan for DancePartyUpgrade