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Object
Häfner edited this page Mar 27, 2015
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All scenegraph nodes inherit from VRObject. The functionality can be clustered as follows:
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hiarchy operations
- addChild( obj )
- switchParent( obj )
- remChild( obj )
- getParent()
- getChild( i )
- getChildren( bool recursive, str by_type_filter)
- destroy()
- find( str )
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Naming
- setName( str )
- getName()