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Häfner edited this page Mar 27, 2015 · 3 revisions

All scenegraph nodes inherit from VRObject. The functionality can be clustered as follows:

  • hiarchy operations

    • addChild( obj )
    • switchParent( obj )
    • remChild( obj )
    • getParent()
    • getChild( i )
    • getChildren( bool recursive, str by_type_filter)
    • destroy()
    • find( str )
  • Naming

    • setName( str )
    • getName()
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