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Week 05
Aaron edited this page Feb 22, 2018
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Download and install Substance Painter
Use your NYU email for a free license.
Add a 200+ word post to your devlog detailing your progress on your midterm.
Playtest next week in class
Make sure that you're thinking about the big picture. Don't get tunnel vision.
Your goal this time around is to finish implementing every non-artistic feature of your game. By the end of the iteration your game should literally be (a bad looking version of) your entire game. If anything in your game really isn't "working", now is the time to re-evaluate your scope.
During this week you also need to start getting ready to implement your art pass.
- Some kind of outcome
- e.g. an ending; you win; you lose
- Fully playable from beginning to end
- "Feature complete"
- If something isn't working, either:
- figure out a way to "block it out" and keep the prototype working with a placeholder
- cut it
- You will use these models during the Substance Painter tutorial
- You do not need to implement these prototype models in your game (yet)
- You should expect to spend 1-2 hours on your models
- You're going to use them later in your game, anyways
- They don't need to be perfect