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Week 14
Aaron Freedman edited this page Mar 27, 2018
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Due May 8, 2018
- give specific examples of a 3D asset task, a code task, and a design task you did on the project
- write 1 paragraph:
- did you do what you set out to do?
- what did you expect, and what surprised you?
- when you had conflicts or project-planning problems or confusion, why do you think that happened? (don't just say "___ is a jerk and I was right"... in life, you'll have to work with all kinds of jerks, and you'll have to defuse the situation anyway)
- make a publicly-accessible webpage on itch.io with:
- name of your game
- short 1 paragraph description: what is this game? what do we do in it? what was interesting about this meme / aspect of internet culture?
- short 1 paragraph process: what was easy to do, what was hard to do? what systems in unity do you rely upon?
- 3 screenshots (1280x720 or higher resolution)
- link to 1-2 minute YouTube video (record your game using OBS
- group member names, credits
- at least one contact e-mail address / twitter / personal site URL
- WebGL build
- bonus: PC and OSX standalone downloadable builds, in ZIP files