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aspadm edited this page Oct 20, 2018 · 1 revision

На русском

Format: ADB

Description

Animations database

Structure

File starts with header:

uint magic; // 41 44 42 00
uint animations_count;

char global_name[24];
float min_height;
float mid_height;
float max_height;

After that placed array with animations description of animations_count count:

char animation_name[16];
uint number;

uint64 packed;

uint action_probability;
uint animation_length;
float movement_speed;

uint start_show_hide1;
uint start_show_hide2;

uint start_step_sound1;
uint start_step_sound2;
uint start_step_sound3;
uint start_step_sound4;

uint start_hit_frame;

uint start_special_sound;

uint spec_sound_id1;
uint spec_sound_id2;
uint spec_sound_id3;
uint spec_sound_id4;

Value uint64 packed is packed structure:

range store
0..6 weapon
7..14 ?
15..17 allowed states
18..21 action type
22..29 action modifier
30..31 animation stage
32..37 action forms
38..63 ?
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