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aspadm edited this page Oct 27, 2018 · 3 revisions

На русском

Common notes

  • There are some file formats, that have alternative version:

    1. Fig files can be not only standart (FIG8 signature), but also unexplored differrent format. Looks like other format is old and not used in game.
    2. Adb file also have alternative version, where per animation data is shorter.
  • Most textures are vertical flipped.

  • Some models haven't linked with textures (neither in .mob, not in .db).

  • Parts of one model not necessary lay in one folder.

  • In Russian version of game all briefings audios are duplicated (in speech.res).

  • In some cases, navigation graph is moved to external .grp file (normally it inside .mob).

  • Mushrooms is a trees. And Tka-Rick is monster. (according to elements classification)

Models naming system

Name of model consists from 2-letters parts, where each parts mean hierarchical level. As example: unmocu - Unit > Monster > Curse:

un: # unit
  an: # animal
    wi: # wild
      ti # tiger
      ba # bat
      bo # boar
      hy # hyen
      de # deer
      gi # rat
      ra # rat
      cr # crawler
      wo # wolf
    ho: # home
      co # cow
      pi # pig
      do # dog
      ho # horse
      ha # hare
  or: # orc
    fe # female
    ma # male
  mo: # monster
    co # column (menu)
    un # unicorn
    cu # Curse
    be # beholder
    tr # troll
    el # elemental
    su # harpie
    ba # banshee
    dr # driad
    sh # shadow
    li # lizard
    sk # skeleton
    sp # spider
    go # golem, goblin
    ri # Rick
    og # ogre
    zo # zombie
    bi # Rik's dragon
    cy # cyclope
    dg # dragon
    wi # willwisp
    mi # octopus
    to # toad
  hu: # human
    fe # female
    ma # male
in: # inventory
  it: # item
    qu # quest
    qi # interactive
    ar: # armor
      pl # plate
      gl # gloves
      lg # leggins
      bt # boots
      sh # shirt
      hl # helm
      pt # pants
    li: # loot
      mt # material
      tr # trade
    we: # weapon
      hm # hammer
      dg # dagger
      sp # spear
      cb # crossbow
      sw # sword
      ax # axe
      bw # bow
  gm # game menu
  fa: # faces
    un: # unit
      an: # animal
        wi: # wild
          ti: # tiger
            face # face
          ba: # bat
            face # face
          bo: # boar
            face # face
          de: # deer
            face # face
          ra: # rat
            face # face
          cr: # crawler
            face # face
          wo: # wolf
            face # face
        ho: # home
          co: # cow
            face # face
          pi: # pig
            face # face
          do: # dog
            face # face
          ho: # horse
            face # face
          ha: # hare
            face # face
      hu: # human
        fe: # female
          fa # 
          me # 
          th # 
        ma: # male
          fa # 
          me # 
          th # 
      mo: # monster
        to: # toad
          face # face
        tr: # troll
          face # face
        or: # orc
          face # face
        sp: # spider
          face # face
        li: # lizard
          face # face
na: # nature
  fl: # flora
    bu # bush
    te # termitary
    tr # tree
    li # waterplant
  wa # waterfall
  sk # sky
  st # stone
ef: # effects
  cu # 
  ar # 
co # components
st: # static
  si # switch
  bu: # building
    to # tower
    ho # house
  tr # trap
  br # bridge
  ga # gate
  we # well (waterhole)
  wa: # wall
    me # medium
    li # light
  to # torch
  st # static
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