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Neefay edited this page Oct 13, 2015 · 20 revisions

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The ArmA series is well known for being a flagship PC game - it is heavy to run, ostensibly large in scale and most importantly highly customizable - indeed modding and adapting to fit the interests of the community is where the game truly shines: from playable units to weapons and vehicles, users are invited to make their own assets into the game, creating a wide array of possibilities and unique situations.

However, in order to bring these assets together, ArmA needs another very important thing: missions. As one might imagine, missions are simply a set of players with an enemy to fight and tasks to complete - a very common form of game design - the marrow of the game. The idea of being able to make your own missions which will be played by dozens of other players is no doubt very attractive to many people, but many lack the technical knowledge or the time to dwell upon the commands and scripting syntax necessary to finish a cohesive, properly functioning scenario.

With these people in mind, an array of members from the BromA group stepped up to solve this problematic task: create an easy and intuitive enough way for those who are new to mission making - while upholding commonly required standards seen on regular missions.

It is our hope that we have succeeded. Good luck.


Installing

  1. Download the Framework.

  2. Go to your missions folder, usually located at:

    C:\Users\USERNAME\Documents\Arma 3 - Other Profiles\USERNAME\missions

  3. Make a folder named broma_framework_a3_mk2.vr, and extract the contents of BromA-A3-Framework-Mark3-master, located within the zip you've downloaded in step 1.

  4. Open ArmA 3 and go to the Editor.

  5. Hit CTRL+O, select the Virtual Reality map and load the Framework scenario.

  6. That's it, have fun!

Getting started

  1. Firstly, understand how units are configured.
  2. Learn how to configure the general settings in your Mission.
  3. Add some objectives.
  4. Understand how to use DAC to spawn enemies.
  5. Customize player and enemy loadouts for extra precision.
  6. Finish it off.

Of course, that's not all there is to learn. Check out the Pages bar to the side to get the full picture of the documentation.

If you're looking to improve your mission making in a fundamental way, feel free to check this guide out.

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