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New Varadero revamp #3676
New Varadero revamp #3676
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I'm not sure why the colonialmarines.test.dme file is so big, not sure if it's needed or not ahh |
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otherwise the code looks fine
Your Fix/Feature pull request is currently below zero (-2). Maintainers may close future Feature/Balance PRs. Fixing issues or helping to improve the codebase will raise this score. |
About the pull request
Current revamp of New Varadero with a number of additions, balance changes, and adjustments/removals to address previous problems. Tested for DS and seems to work fine. Most changes were just to map assets with some minor additions/removals to code.
Explain why it's good for the game
New Varadero is a really cool and unique map with a refreshing break from the darker and more inhospitable colonies currently available. A lot of the gripes that caused it to be removed are straightforward and readily adjusted/changed here. Hopefully this will help increase map diversity and add another map choice to the current pool.
Testing Photographs and Procedure
Screenshots & Videos
Current SDMM:
https://cdn.discordapp.com/attachments/1119410465181814844/1120218810750861392/2023-06-18_22.08.47.png
Current Tacmap:
https://cdn.discordapp.com/attachments/1119410465181814844/1120218689673900162/webmap.png
Changelog
🆑 Anuv
fixes: #3775
add: Added a new storm siren unique to NV, new survivor types
spellcheck: Updates to the waking distress call notif.
code: Weather-related code changes. Update to the handheld maps.
soundadd: Added new monsoon weather sfx, new map-unique ambience, new storm siren sfx.
maptweak: New LZ (LZ2 Palm Airfield) in the NE with a construction zone. Removed a number of rocks around cave areas. Increased hive location choices from 3 to 4. Added glass ceilings to facility areas (deep caves are still protected, can be OB'd). Slightly widened the 45 minute weed protection areas around LZs. Added a fog monsoon to the SE beach that dissipates after an hour. Expanded east beach. New SW cave section. Opened up the walkway west of LZ1. Enhanced survivor loot and mats to a comparable degree to current maps. Many small changes to lessen chokes and offer more route choice for xenos and marines alike. Removed Spearhead/Rival and laser pistols. Swapped fawras for monkeys. Added more survivor-type choices. Added a bar area and decrepit truck to the north beach.
config: Enabled NV again as a map in maps.txt.
/:cl: