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New CAS Weapon: BLU-200 Dragons Breath, thermobaric bomb #3832
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This is potentially problematic in FM mode pulling into minirockets - and I don't really see the point of this as a direct-only weapon |
Seems fun and fresh for jtac FM. Wonder how it would interact if two were to land at the same time on opposite direction |
It's 500 CAS credit to fire once let people have fun for about 3-4 CAS runs before they go broke similar to how the 4x Gau build can only do a few runs before they're Perma broke |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
Questionable but let's give it a try at least |
This hasn't been nearly as strong in reality as it seemed on paper. More options are good. Will tune more if required. |
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/obj/structure/ship_ammo/rocket/thermobaric/detonate_on(turf/impact) | ||
impact.ceiling_debris_check(3) | ||
fire_spread(impact, create_cause_data(initial(name), source_mob), 4, 25, 50, "#c96500") //Very intense but the fire doesn't last very long |
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Should be using the timers like the others
Adding timer to fire, also reducing point cost as per player feedback
timer added to fire impact, reduced cost to put it in line with other CAS missiles aligning with player feedback. |
Your Fix/Feature pull request is currently below zero (-2). Maintainers may close future Feature/Balance PRs. Fixing issues or helping to improve the codebase will raise this score. |
About the pull request
Adds a crowd control option to CAS missile options, to help incentivize people away from CAS Metabuilds.
Explain why it's good for the game
Missiles on CAS are super expensive and rarely make their points back. In order to give the missile rack some punch and give it capabilities the other higher damage weapons dont have, we give it a bit of CC.
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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add: Added new CAS Missile: BLU-200 Dragons Breath
/:cl: