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You now lose hiding when melee attacking #3902
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Fill this out please: Gameplay: Roleplay: Simulation: |
@morrowwolf Roleplay: Simulation: |
code/modules/mob/living/carbon/xenomorph/mutators/behavior_delegate.dm
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# About the pull request This PR makes it so the xenohide ability requires the xeno to not be busy (such as channeling a pounce). #3902 almost addressed this, but not in the scenario of not being hidden -> pounce start -> insta hide. # Explain why it's good for the game Fixes working around unhide mechanics like this (can be much faster than my example but I just had hide bound to a separate key): https://cdn.discordapp.com/attachments/745447048261795890/1133194895918649354/hug.mp4 # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> See above. </details> # Changelog :cl: Drathek fix: Fixed xeno hide ability not checking for busy status. /:cl:
About the pull request
Hiding now has 0.5 second cooldown, if you melee attack it will be 2 second cooldown and you lose hiding.
Explain why it's good for the game
For melee users, having to try to hit a target that is hiding can be an exercise in futility, with many aspects such as hitbox, placing weapon on table by mistake, and other factors, leading to a overall unfair advantage. (Other abilities unaffected.)
Testing Photographs and Procedure
Screenshots & Videos
Hide_post_attack.mp4
Changelog
🆑
balance: Xenomorphs lose their hiding ability for 2 seconds after a melee attack. 0.5 second cooldown applied to hide ability.
/:cl: