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LV Comms Update #4469

Merged
merged 2 commits into from
Sep 24, 2023
Merged

LV Comms Update #4469

merged 2 commits into from
Sep 24, 2023

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c4xmaniac2
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About the pull request

This PR updates the telecomms around the map. There is a guaranteed telecomms spawn in the Tcomms area of the map. Additionally, the west and east bank rivers have had their areas altered to make them easier to siege for xenos.

Explain why it's good for the game

Xenos can finally weed the tcomms units and properly siege them, and the extremely enclosed tcomms units have been opened up to make them less claustrophobic. Done at the request of @morrowwolf.

Testing Photographs and Procedure

Screenshots & Videos

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Changelog

🆑
balance: Comms areas around the east/west rivers expanded for easier sieges and weedable now.
maptweak: LV Comms now always spawn in Tcomms and one either on the east or west river
/:cl:

@github-actions github-actions bot added Mapping did you remember to save in tgm format? Balance You need to be a professional veteran game maintainer to comprehend what is being done here. labels Sep 21, 2023
@c4xmaniac2 c4xmaniac2 changed the title Lv comms update LV Comms Update Sep 21, 2023
@morrowwolf morrowwolf added this pull request to the merge queue Sep 24, 2023
Merged via the queue into cmss13-devs:master with commit 21c5ff3 Sep 24, 2023
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cm13-github added a commit that referenced this pull request Sep 24, 2023
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2 participants