Tentative Fix/Consistency for Dummy Limb Runtimes #4805
Merged
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About the pull request
Tentative fix for a recurring runtime in dummy generation (eg. in character setup) caused by invalid limbs.
This is also a generally very bad spot in terms of deletions because it would prevent the organs from deleting properly, and prevent the limbs from being GC'ed.
As far as I can see only dummy preview and admin transform will cause cascading species change, so effect might not be obvious.
Tested for basic functionality (dummy render, running around, getting hit, healing).
Changelog
🆑
fix: Fixed Limbs and Organs deleting incorrectly on species change.
/:cl: