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Ports Mapping Backend updates #5165

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merged 32 commits into from
Feb 22, 2024
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@fira fira commented Dec 8, 2023

About the pull request

Updates most of mapping backend to /tg/ current:

  • Replaces completely map reader which now has explicit TGM support
  • Replaces completely reservations backend, they now have a builtin "cordon" area around them
  • Grafts and updates some missing procs in SSmapping and Shuttles, notably for reservations
  • Updates nightmare, map templates, interiors, etc, to match new mapper/reservations code
  • Minor Turf/Atoms stuff such as global init, turf_flags rename, and AfterChange()

This shouldn't change much to the game as is, but is meant as a stepping stone toward new features such as planecube that depend on updated mapping code, rather than having to messily strap them to old.

Very Testmerge-worth

Testing

  • General map loading of Ship & Ground
  • Dropship loading and flight
  • Fultons reservation launching
  • Lifeboats launching
  • Vehicle Interiors instanciation
  • Interior reservations freeing
  • Tents templates placement
  • Nightmare inserts loading
  • Other maps than LV-624
  • Maploading admin verbs
  • Mass screenshot verb
  • Runtime Trijent elevators working

Potential TODO

  • Find a better cordon turf than outer almayer hull, it looks ugly with eg fultons

Changelog

🆑
code: Updated mapping backend from /tg/ upstream.
/:cl:

@github-actions github-actions bot added the Code Improvement Make the code longer label Dec 8, 2023
@fira
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fira commented Dec 10, 2023

Currently removes Weakrefs for used_turfs reservations because they weren't in /tg/ backend

This doesn't seem to trip C&D so.... I don't know

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could it be fixing those two issues?
#2798
#2799

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fira commented Dec 15, 2023

#2798 is probably rather an issue with the verb that should our TGMC/CM snowflake delete argument for this, we previously had this issue with nightmare

#2799 could be an old icon issue that happened on old server due to docker container not packing icons

Both are very old issues so hard to tell

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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale beg a maintainer to review your PR label Dec 23, 2023
@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Dec 29, 2023
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@harryob harryob reopened this Feb 21, 2024
@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Feb 21, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Feb 21, 2024
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Conflicts have been resolved. A maintainer will review the pull request shortly.

@harryob harryob marked this pull request as ready for review February 21, 2024 19:33
@harryob harryob removed the Stale beg a maintainer to review your PR label Feb 21, 2024
cm13-github added a commit that referenced this pull request Feb 21, 2024
@harryob harryob added this pull request to the merge queue Feb 22, 2024
Merged via the queue into cmss13-devs:master with commit a3626a6 Feb 22, 2024
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github-merge-queue bot pushed a commit that referenced this pull request Feb 27, 2024
# About the pull request

This PR is a follow up to #5165 fixing the mass screenshot verb. See
screenshots section below for comparison.

As far as I can tell the max x and max y is unchanged from before to
now, so its just the concept of a min x and y that was handled
incorrectly in how this verb was modified:
Before that PR: `cur_level.x_bounds: 175 cur_level.y_bounds: 226`
After that PR: `MAP_MAXX: 175 MAP_MINX: 1 MAP_MAXY: 226 MAP_MINY: 1`

# Explain why it's good for the game
Bug fixes are good.

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Before this PR:

![before](https://github.com/cmss13-devs/cmss13/assets/76988376/a5b44164-b621-423b-af05-af20bd28fb57)

After this PR:

![after](https://github.com/cmss13-devs/cmss13/assets/76988376/da8e9a5a-3bae-4a5e-a918-6daf9dc44f37)

</details>


# Changelog
:cl: Drathek
fix: Fixed the Mass Screenshot Debug verb bounds
/:cl:
github-merge-queue bot pushed a commit that referenced this pull request May 19, 2024
# About the pull request

This PR is a follow up to #5493 and ultimately is aimed at bringing us
back into parity with TG's version of the TGUI components again. For the
most part this PR is done via diffing TG's TGUI folder with ours. The
PRs listed below are what I found in blames and I double checked to see
what files if any they affected outside the TGUI folder.

**It is recommended to close VSC and run bin/clean.cmd and then
bin/build.cmd if you try out this branch**. You will be using the wrong
node & prettier version otherwise.

This at least partially ports these PRs (and likely many others - but
these I explicitly checked for how they affected other files):
- tgstation/tgstation#67935
- tgstation/tgstation#74638
- tgstation/tgstation#75029
- tgstation/tgstation#75431
- tgstation/tgstation#75463
- tgstation/tgstation#75534
- tgstation/tgstation#78879
- tgstation/tgstation#79322
- tgstation/tgstation#79895
- tgstation/tgstation#79898
- tgstation/tgstation#79974
- tgstation/tgstation#79991
- tgstation/tgstation#80044
- tgstation/tgstation#80057
- tgstation/tgstation#80189
- tgstation/tgstation#80304
- tgstation/tgstation#80430
- tgstation/tgstation#80453
- tgstation/tgstation#80454
- tgstation/tgstation#80920
- tgstation/tgstation#81354
- tgstation/tgstation#81381
- tgstation/tgstation#81495
- tgstation/tgstation#82334
- tgstation/tgstation#82377
- tgstation/tgstation#82385
- tgstation/tgstation#82417
- tgstation/tgstation#82420
- tgstation/tgstation#82527
- tgstation/tgstation#82571
- tgstation/tgstation#82792
- tgstation/tgstation#82854
- tgstation/tgstation#83098
- tgstation/tgstation#83096
- tgstation/tgstation#83218

Additionally it ports the new base components from: 
- tgstation/tgstation#71531
- tgstation/tgstation#71847
- tgstation/tgstation#74544
- tgstation/tgstation#74704 (just a fix to
above)
- tgstation/tgstation#80743
- tgstation/tgstation#82181 (just a fix to
above)
- tgstation/tgstation#82533
- tgstation/tgstation#83179 (just a fix to
above)

But these are missing documentation in the components readme, and we do
not have any interface that utilizes them yet. I wanted to explicitly
mention them separately so people can see what they can do.

Changes I still intend to do in this PR or investigate:
- [X] Fix Button.Confirm not properly handling clicks (Sort of stumped
on this atm)
- [X] Fix Relay Viewer buttons not always updating
- [X] Port TGSay 1.1 & TextArea changes
(tgstation/tgstation#75431)
- [X] Fix ByondUI in Drop pod panel
- [X] Check parity with TG again and port anything else that may have
been done during the creation of this PR
- [X] Find a way to prevent TGSay passthrough when hotkeying InputList
(and maybe others)? tgstation/tgstation#75463

Other notable changes not directly related to the above ports, but done
as I was fixing other problems:
- Strip panel is now larger with sprites at 64x64 instead of 48 because
as an Image component now they didn't alias the same.
- VOX panel's second tab now doesn't overlap the other buttons
- Wiring panel from #1623 is
now restored to use circular indicators again instead of the regression
to ColorBox in #2641
- Smart fridge interface is more in line with sorted inventories as far
as layout & tooltips
- Tacmap drawing interface is tweaked a little to deal with the changes
to dropdowns + clicking the tab is now disabled again until the tacmap
is ready (It needs minimap subsystem to fire to have icons when
flattening the map to be up to date)
- Fixes runtimes when quickly switching between tgsay categories
- Basically reverts #5651 in
favor of how TG ended up solving it via
tgstation/tgstation#81495
- Rolls back SWC to the version TG is currently using because of
#6196 (comment)
- Adds these commands from
tgstation/tgstation#81381 though I also have it
check jsx files that somereason TG doesn't do (needs to have been built
once to function - just run build.bat):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/ed107278-93ee-4a2a-bbf2-b38e60417099)
- Chat: Adds a clear chat button clearing the current tab, mute button
to disable unread notifications for a tab, and updates the word
highlight regex for case sensitivity. I left out one of the Cyrillic
fixes since we shouldn't normally be handling Cyrillic anyways.
- Ship manipulator window can now replace any existing shuttle and
generally is polished up more than it was.
- Ports TGSay 1.1 though I discarded basically all the layout changes
they did.
- TGUI modals can now accept a ui_state in case you want an alert for
say a mob that might qdel while it is open.
- Finishes porting the reservation changes to shuttles.dm from
tgstation/tgstation#73261 that some reason were
absent from #5165
- Fixes F5 refreshing a window if default is prevented (e.g. when the
hotkey interface is waiting for a key press).
- All depreciated useLocalState is now removed. In almost all situations
I could useState, but a few things for MFD on CAS I needed to use
sharedState.

# Explain why it's good for the game
Prepares us for 516 (though still more changes will be necessary) and
finalizes the react port.

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

New list modal w/ duplicate key handling:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/b84e2db6-4e42-42d3-9b6d-4ae418f63c60)

Fixed VOX panel (sound files used to overlap type select):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/a3cde1ea-1816-4187-b7a4-040803e52d4e)

Updated shuttle manipulator window:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f978c2e2-9174-4635-9da7-6d2768f9fbff)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/607a0b91-5c64-4ca0-9256-d981c7073fb9)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9b69cfb2-d4c2-4caf-846d-1d32f965cff0)

With replace any shuttle support: 

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/ace7f58a-0991-4147-b13f-d2be2d012b21)

Erase current tab chat history:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9554ccfe-43da-4eee-b9ae-ad5cbec0523b)

Working case sensitivity highlights: 

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/182971ac-a0f2-42de-ad41-fa12991d760c)

Unread counter toggle per tab:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9de5b9ae-5cb2-4905-9592-556e9cf45ad2)

Larger strip panel:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/2229c7d4-935a-427e-9699-942acae1cfbf)

Tacmap panel polish (button positioning + dropdown text color when
highlighted):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/dcdf86fa-ba48-4d6f-bd42-bb8f3c1dd2bf)

Minor tweak to camera panel:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/930d64b8-1c36-4cc4-a24d-900d57c642b0)

Dropdowns will now display above if too little space below: 

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/3f4916d9-f020-489d-8494-277bde9cd741)

Kitchen sink works again (F12 w/ tgui-dev):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/aa3bd2c7-b320-4158-ae8f-cea4896f0a9c)

Layout mode works again (F11 w/ tgui-dev):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/cb683cd2-e62b-4cdf-bb38-10e7e1902030)

New checkbox modal (with theme support):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/ddc2da93-8987-44f2-be3f-1c2694d9489e)

![checkbox](https://github.com/cmss13-devs/cmss13/assets/76988376/6a6ddab9-25b6-47cb-b833-295b3b7bf6c2)

New handling for button sizes in alert modals (stacked list since
options wanted to use more horizontal space than limit):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/976a2a86-c1c6-421a-bb7a-80f20cc8f22d)

Polished smart fridge + restore wiring panel:
![smart
fridge](https://github.com/cmss13-devs/cmss13/assets/76988376/5524132f-c657-45d2-a7bc-aa09e00eb45b)

Fixed byondui in supply pod menu:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/18555668-34fe-4aa7-83aa-c1045bc54dd0)

TG Say:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/cc66a143-22ba-4f90-865a-0c00e7dd8bfa)

Some unchanged panels (to just show working):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/adb8e0cb-64a4-45c4-9bac-1cecc6791667)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/d330bd51-995b-48f4-8f18-5aedd0e2adaf)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/cb5edc05-949d-4564-9548-f255971bb0f8)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/0559cd17-8b5e-4585-8152-d8ac67a82f35)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/31bf0233-dd05-408c-b2c6-5ebee9b2381c)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/314fdec8-cc5c-4815-9ca9-b85422880a29)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/36bf1d5e-91fd-4cb0-8ce5-07ce4746902f)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/b63ee6aa-e80c-4928-9295-05d0e6314a16)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9b93df2e-a92d-4eeb-a5d4-07018c848c54)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/7b45ba04-30c7-405c-90c2-d52ca99d7890)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f3ae0b6d-ca77-4dd8-bfc7-8616018211d1)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9aa28a52-e86d-4bb0-be23-a9ee1b39d97c)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/8108494f-9ce9-44dd-b94b-5306c9ef7e09)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/996b5dd3-89fa-4d19-bebc-de52774de23b)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/2bccace6-2a68-4f8f-ada6-c231aab836f9)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/8362f2ff-b38f-4682-a5c7-b26934e5972e)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/8584e849-8d8d-4ff2-9ff8-932749ea6da5)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/813b21e2-9705-4b5f-8710-e452384c56d9)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/dcd933c5-65bd-41a2-b8c9-e1dcba446231)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/1d81b490-168c-4f88-9d88-099f768cd665)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/1dbe39d6-08fc-4734-bdf6-afc71fef6e6f)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f7fc5461-5138-4427-ab1a-89627baefb4b)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/032cc12c-802e-4d0a-b8d3-568a48f7d469)

![dropship](https://github.com/cmss13-devs/cmss13/assets/76988376/c85a4ed3-b4a9-4c44-a34b-1990f7ac7d31)

</details>

# Changelog
:cl: Drathek, mullenpaul
ui: Finalizes the TGUI React port and brings us back into parity again
with TG's interface components
ui: Strip panel is now larger with sprites at 64x64 instead of 48
because as an Image component now they didn't alias the same.
ui: VOX panel's second tab now doesn't overlap the other buttons
ui: Wiring panel for some machines is now restored to use circular
indicators again
ui: Smart fridge interface is more in line with sorted inventories as
far as layout & tooltips
ui: Tacmap drawing interface is tweaked a little to deal with the
changes to dropdowns + clicking the tab is now disabled again until the
tacmap is ready (It needs minimap subsystem to fire to have icons when
flattening the map to be up to date)
ui: Reworks RestrictedInput number handling
ui: Adds the DMIcon, VirtualList (deferred lazy list), Dialogue,
MenuBar, StyleableSection, and Checkbox TGUI components (but nothing
uses them yet)
ui: Chat: Adds a clear chat button clearing the current tab, mute button
to disable unread notifications for a tab, and updates the word
highlight regex for case sensitivity
ui: Updates the ship manipulator window to allow replacing any Shuttle
ui: Fixes the supply pod panel not displaying its byondui map correctly
ui: Fixes the research terminal duplicating papers in display old mode.
ui: Updates the tgui_input_list to for new features like hotkey
selection, duplicate key handling, etc
fix: Fixes thinking runtimes when quickly switching between tgsay
categories
code: Shuttle subsystem now is less aggressive with reservations
(skipping deletion if below a threshold, delaying reservation if above a
threshold)
fix: Fixes F5 key still refreshing a TGUI window even if default was set
to be prevented (e.g. Hotkey interface)
/:cl:

---------

Co-authored-by: Jerm <[email protected]>
Doubleumc pushed a commit to Doubleumc/PvE-CMSS13 that referenced this pull request Jul 25, 2024
This PR is a follow up to #5493 and ultimately is aimed at bringing us
back into parity with TG's version of the TGUI components again. For the
most part this PR is done via diffing TG's TGUI folder with ours. The
PRs listed below are what I found in blames and I double checked to see
what files if any they affected outside the TGUI folder.

**It is recommended to close VSC and run bin/clean.cmd and then
bin/build.cmd if you try out this branch**. You will be using the wrong
node & prettier version otherwise.

This at least partially ports these PRs (and likely many others - but
these I explicitly checked for how they affected other files):
- tgstation/tgstation#67935
- tgstation/tgstation#74638
- tgstation/tgstation#75029
- tgstation/tgstation#75431
- tgstation/tgstation#75463
- tgstation/tgstation#75534
- tgstation/tgstation#78879
- tgstation/tgstation#79322
- tgstation/tgstation#79895
- tgstation/tgstation#79898
- tgstation/tgstation#79974
- tgstation/tgstation#79991
- tgstation/tgstation#80044
- tgstation/tgstation#80057
- tgstation/tgstation#80189
- tgstation/tgstation#80304
- tgstation/tgstation#80430
- tgstation/tgstation#80453
- tgstation/tgstation#80454
- tgstation/tgstation#80920
- tgstation/tgstation#81354
- tgstation/tgstation#81381
- tgstation/tgstation#81495
- tgstation/tgstation#82334
- tgstation/tgstation#82377
- tgstation/tgstation#82385
- tgstation/tgstation#82417
- tgstation/tgstation#82420
- tgstation/tgstation#82527
- tgstation/tgstation#82571
- tgstation/tgstation#82792
- tgstation/tgstation#82854
- tgstation/tgstation#83098
- tgstation/tgstation#83096
- tgstation/tgstation#83218

Additionally it ports the new base components from:
- tgstation/tgstation#71531
- tgstation/tgstation#71847
- tgstation/tgstation#74544
- tgstation/tgstation#74704 (just a fix to
above)
- tgstation/tgstation#80743
- tgstation/tgstation#82181 (just a fix to
above)
- tgstation/tgstation#82533
- tgstation/tgstation#83179 (just a fix to
above)

But these are missing documentation in the components readme, and we do
not have any interface that utilizes them yet. I wanted to explicitly
mention them separately so people can see what they can do.

Changes I still intend to do in this PR or investigate:
- [X] Fix Button.Confirm not properly handling clicks (Sort of stumped
on this atm)
- [X] Fix Relay Viewer buttons not always updating
- [X] Port TGSay 1.1 & TextArea changes
(tgstation/tgstation#75431)
- [X] Fix ByondUI in Drop pod panel
- [X] Check parity with TG again and port anything else that may have
been done during the creation of this PR
- [X] Find a way to prevent TGSay passthrough when hotkeying InputList
(and maybe others)? tgstation/tgstation#75463

Other notable changes not directly related to the above ports, but done
as I was fixing other problems:
- Strip panel is now larger with sprites at 64x64 instead of 48 because
as an Image component now they didn't alias the same.
- VOX panel's second tab now doesn't overlap the other buttons
- Wiring panel from cmss13-devs/cmss13#1623 is
now restored to use circular indicators again instead of the regression
to ColorBox in cmss13-devs/cmss13#2641
- Smart fridge interface is more in line with sorted inventories as far
as layout & tooltips
- Tacmap drawing interface is tweaked a little to deal with the changes
to dropdowns + clicking the tab is now disabled again until the tacmap
is ready (It needs minimap subsystem to fire to have icons when
flattening the map to be up to date)
- Fixes runtimes when quickly switching between tgsay categories
- Basically reverts cmss13-devs/cmss13#5651 in
favor of how TG ended up solving it via
tgstation/tgstation#81495
- Rolls back SWC to the version TG is currently using because of
cmss13-devs/cmss13#6196 (comment)
- Adds these commands from
tgstation/tgstation#81381 though I also have it
check jsx files that somereason TG doesn't do (needs to have been built
once to function - just run build.bat):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/ed107278-93ee-4a2a-bbf2-b38e60417099)
- Chat: Adds a clear chat button clearing the current tab, mute button
to disable unread notifications for a tab, and updates the word
highlight regex for case sensitivity. I left out one of the Cyrillic
fixes since we shouldn't normally be handling Cyrillic anyways.
- Ship manipulator window can now replace any existing shuttle and
generally is polished up more than it was.
- Ports TGSay 1.1 though I discarded basically all the layout changes
they did.
- TGUI modals can now accept a ui_state in case you want an alert for
say a mob that might qdel while it is open.
- Finishes porting the reservation changes to shuttles.dm from
tgstation/tgstation#73261 that some reason were
absent from cmss13-devs/cmss13#5165
- Fixes F5 refreshing a window if default is prevented (e.g. when the
hotkey interface is waiting for a key press).
- All depreciated useLocalState is now removed. In almost all situations
I could useState, but a few things for MFD on CAS I needed to use
sharedState.

Prepares us for 516 (though still more changes will be necessary) and
finalizes the react port.

<details>
<summary>Screenshots & Videos</summary>

New list modal w/ duplicate key handling:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/b84e2db6-4e42-42d3-9b6d-4ae418f63c60)

Fixed VOX panel (sound files used to overlap type select):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/a3cde1ea-1816-4187-b7a4-040803e52d4e)

Updated shuttle manipulator window:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f978c2e2-9174-4635-9da7-6d2768f9fbff)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/607a0b91-5c64-4ca0-9256-d981c7073fb9)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9b69cfb2-d4c2-4caf-846d-1d32f965cff0)

With replace any shuttle support:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/ace7f58a-0991-4147-b13f-d2be2d012b21)

Erase current tab chat history:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9554ccfe-43da-4eee-b9ae-ad5cbec0523b)

Working case sensitivity highlights:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/182971ac-a0f2-42de-ad41-fa12991d760c)

Unread counter toggle per tab:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9de5b9ae-5cb2-4905-9592-556e9cf45ad2)

Larger strip panel:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/2229c7d4-935a-427e-9699-942acae1cfbf)

Tacmap panel polish (button positioning + dropdown text color when
highlighted):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/dcdf86fa-ba48-4d6f-bd42-bb8f3c1dd2bf)

Minor tweak to camera panel:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/930d64b8-1c36-4cc4-a24d-900d57c642b0)

Dropdowns will now display above if too little space below:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/3f4916d9-f020-489d-8494-277bde9cd741)

Kitchen sink works again (F12 w/ tgui-dev):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/aa3bd2c7-b320-4158-ae8f-cea4896f0a9c)

Layout mode works again (F11 w/ tgui-dev):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/cb683cd2-e62b-4cdf-bb38-10e7e1902030)

New checkbox modal (with theme support):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/ddc2da93-8987-44f2-be3f-1c2694d9489e)

![checkbox](https://github.com/cmss13-devs/cmss13/assets/76988376/6a6ddab9-25b6-47cb-b833-295b3b7bf6c2)

New handling for button sizes in alert modals (stacked list since
options wanted to use more horizontal space than limit):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/976a2a86-c1c6-421a-bb7a-80f20cc8f22d)

Polished smart fridge + restore wiring panel:
![smart
fridge](https://github.com/cmss13-devs/cmss13/assets/76988376/5524132f-c657-45d2-a7bc-aa09e00eb45b)

Fixed byondui in supply pod menu:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/18555668-34fe-4aa7-83aa-c1045bc54dd0)

TG Say:

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/cc66a143-22ba-4f90-865a-0c00e7dd8bfa)

Some unchanged panels (to just show working):

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/adb8e0cb-64a4-45c4-9bac-1cecc6791667)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/d330bd51-995b-48f4-8f18-5aedd0e2adaf)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/cb5edc05-949d-4564-9548-f255971bb0f8)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/0559cd17-8b5e-4585-8152-d8ac67a82f35)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/31bf0233-dd05-408c-b2c6-5ebee9b2381c)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/314fdec8-cc5c-4815-9ca9-b85422880a29)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/36bf1d5e-91fd-4cb0-8ce5-07ce4746902f)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/b63ee6aa-e80c-4928-9295-05d0e6314a16)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9b93df2e-a92d-4eeb-a5d4-07018c848c54)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/7b45ba04-30c7-405c-90c2-d52ca99d7890)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f3ae0b6d-ca77-4dd8-bfc7-8616018211d1)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/9aa28a52-e86d-4bb0-be23-a9ee1b39d97c)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/8108494f-9ce9-44dd-b94b-5306c9ef7e09)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/996b5dd3-89fa-4d19-bebc-de52774de23b)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/2bccace6-2a68-4f8f-ada6-c231aab836f9)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/8362f2ff-b38f-4682-a5c7-b26934e5972e)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/8584e849-8d8d-4ff2-9ff8-932749ea6da5)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/813b21e2-9705-4b5f-8710-e452384c56d9)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/dcd933c5-65bd-41a2-b8c9-e1dcba446231)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/1d81b490-168c-4f88-9d88-099f768cd665)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/1dbe39d6-08fc-4734-bdf6-afc71fef6e6f)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f7fc5461-5138-4427-ab1a-89627baefb4b)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/032cc12c-802e-4d0a-b8d3-568a48f7d469)

![dropship](https://github.com/cmss13-devs/cmss13/assets/76988376/c85a4ed3-b4a9-4c44-a34b-1990f7ac7d31)

</details>

:cl: Drathek, mullenpaul
ui: Finalizes the TGUI React port and brings us back into parity again
with TG's interface components
ui: Strip panel is now larger with sprites at 64x64 instead of 48
because as an Image component now they didn't alias the same.
ui: VOX panel's second tab now doesn't overlap the other buttons
ui: Wiring panel for some machines is now restored to use circular
indicators again
ui: Smart fridge interface is more in line with sorted inventories as
far as layout & tooltips
ui: Tacmap drawing interface is tweaked a little to deal with the
changes to dropdowns + clicking the tab is now disabled again until the
tacmap is ready (It needs minimap subsystem to fire to have icons when
flattening the map to be up to date)
ui: Reworks RestrictedInput number handling
ui: Adds the DMIcon, VirtualList (deferred lazy list), Dialogue,
MenuBar, StyleableSection, and Checkbox TGUI components (but nothing
uses them yet)
ui: Chat: Adds a clear chat button clearing the current tab, mute button
to disable unread notifications for a tab, and updates the word
highlight regex for case sensitivity
ui: Updates the ship manipulator window to allow replacing any Shuttle
ui: Fixes the supply pod panel not displaying its byondui map correctly
ui: Fixes the research terminal duplicating papers in display old mode.
ui: Updates the tgui_input_list to for new features like hotkey
selection, duplicate key handling, etc
fix: Fixes thinking runtimes when quickly switching between tgsay
categories
code: Shuttle subsystem now is less aggressive with reservations
(skipping deletion if below a threshold, delaying reservation if above a
threshold)
fix: Fixes F5 key still refreshing a TGUI window even if default was set
to be prevented (e.g. Hotkey interface)
/:cl:

---------

Co-authored-by: Jerm <[email protected]>
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