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About the pull request
Some fixes and a small refactor for the M56D and M2C (since it's a subtype).
I was initially only planning to add a few
allow_gun_usage
checks around, but I just kept finding more things to fix.(I've tested this pretty thoroughly, but I'd still like to request a testmerge since a few of my other recent PRs have introduced new bugs.)
Explain why it's good for the game
Fixes bugs
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
fix: Fixed non-combat synthetics being able to fire the M2C.
fix: Fixed scouts being able to use the M56D or M2C before their cloak's gun cooldown had ended.
fix: Fixed the M56D and M2C saying that the user is too far away to man it, even when they successfully man it.
fix: Fixed a runtime which was caused whenever someone manned an M56D or M2C.
refactor: Refactored some M56D and M2C manning/unmanning code.
/:cl: