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Requisitons additions #6694
Requisitons additions #6694
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add: added all spec weapons to req asrs store |
Also your branch might revert the recent maplint stuff to almayer |
Dumbass specs without mh have a tendency to lose them and handicap themsevles, also specs can get undressed while healing, and lose it that way, happenened a bunch of times. |
DMM merge conflict resolver hates me |
I love you |
yeah whats exactly the problem with this? bad teammates, bad gameplay should be punishing |
SG kits are already available at ASRS for that, despite problem with sg being less common, i simply extended that to spec. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
About the pull request
Pr contains a lot of req related tweaks that are just too minor and too numerous, and touch the same files, so i just combined them all into one pr.
Adds to ASRS store:
Adds to req vendors:
Chance of ingridients crate to be sent by asrs have been lowered, because it is too annoyingly common, and it's not needed by MST in that quantity.
Req clothing vendor now has different backpacks, boots, uniforms.
M4A3 HP mags are now in ASRS rotation, with the same chance as M4A3 AP.
Added qm fluff locker to qm's office, as well some decor to it as well.
Added some paper bins to req area.
Tweaked xm88 packet from 90 to 100 rounds.
Tweaked hpr holo ammo price in asrs from 3000 to 2000 (normal ammo costs 2000)
Package wrapper now has wider selection of crate skins to chose from.
Added megaphone use sound and inhand sprites.
Made QM's jacket a subtype of marine jacket, which solves numerous inconsistencies between them.
Added slightly edited Quartermaster Creed plaque to the QM's office, with unique sprite.
HPDP nades exist in weak and strong variants, which look the same and have the same name, i made them into CCDP and WPDP, to easily differ them between one another.
Combat flashlights now have unique sprites, added combat flashlight ammo box, also tweaked combat flashlight desc.
Added QM beret from #6701
Added req vendor animations and sounds.
dreamseeker_8HqT2gQSUK.mp4
Fixed incorrect wall smoothing near req vendors.
After
All new sprites by me.
Explain why it's good for the game
Just overall fixes, qol and tweaks
About xm88, it is the only weapon kit in req vendor that doesn't have its ammo in the ammo vendor, i corrected that
About external webbings, it has the same stats as hazard vests, and overall it's literally resprite of it, added it by popular demand.
Testing Photographs and Procedure
Screenshots & Videos
dreamseeker_vrHglVFCbs.mp4
Changelog
🆑
add: HPDP strong and weak are now CCDP and WPDP, CCDP now has unique packet sprite and nade sprite (no balance changes)
add: added combat flashlight box and also combat flashlight unique sprite, tweaked desc to better convey that
add: added frag mortar shells to req asrs store
add: added qm fluff/spare items locker with some niche things
add: xm88 ammo packets and ammo box to req ammo vendor
add: added external webbings to req equipment vendor
add: added quartermaster beret to qm vendor
add: package wrapper now has more crate skins
add: metal foal grenade packets
add: req vendors now play small animation and sound, also they have small vend delay to fit animation framing
add: added flashlight box to req vendor
add: m4a3 hp ammo boxes to asrs pool
add: HIDP, AGM-I, AGM-F grenade boxes to req vendor and asrs store
add: req clothing vendor now has different: uniforms, boots, backpacks
add: megaphone use sounds and inhands icons
add: Added flat icon support to spritesheets for boxes, ammo boxes, and reagent containers so they display their overlays in vendors
qol: remade list in req clothing vendor
qol: lowered chance of ingridients crate to be sent by asrs
qol: qm jacket is now identical in stats and capabilities to service jacket
balance: changed XM88 packets capacity from 90 to 100 (is it needed for correct ammo box calculations)
balance: ASRS price of HPR holo target ammo is now the same as the normal ammo
fix: fixed HPDP packets not being vendable by req equipment vendor
fix: fixed HPR ASRS ammo crate having incorrect sprite
fix: breaching slugs packets can now be refilled into req vendor
refactor: nade boxes icons refactor
maptweak: added some chairs, qm locker, lamp to qm's office
maptweak: added paper bins and some pens to main req area
maptweak: added some rack kits to req storage
maptweak: fixed incorrect wall smoothing near req vendor
/:cl: