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EDGE Mods downloads

dashodanger edited this page Sep 4, 2022 · 6 revisions

Various EDGE mods by various authors

Some I have slightly modified to get them working.

Total Conversions / Mapsets included:

arcticwolf

A 19-level Total Conversion for Doom 2 set in the Wolfenstein 3D universe. For months now, Allied Intelligence has suspected that the German navy has been attempting to construct a nuclear-powered submarine somewhere in the Arctic Circle that would rule the Atlantic and threaten the east coast of the United States. The existence of this submarine, codenamed Seeteufel (Sea Devil), has been confirmed. Reconnaissance photos have pinpointed the site where this sub is being built as a u-boat base in a fjord in northern Norway, and although several spies have been dispatched to this location, none of them has been heard from again. Your mission is to infiltrate the base, rescue these missing operatives, and destroy the new submarine before its construction is completed.

aliens

A Total Conversion themed on the Aliens movies. New weapons, enemies, music, textures etc. Heavy use of 3D models. The load order of the included WADs is D3tex.wad, AEM.wad, and AEM_Mapset.wad.

  • Astral Pathfinder: Astral Pathfinder is a three-level modification which includes custom levels, monsters, and weapons.

  • Batman Doom...for EDGE: Add-on for the original 90s Batman TC. Lots of extra stuff and scripted events to further enhance and improve the experience, including the removal of some issues with the original TC.

  • CQB: 5 Map Special Forces mod using MD2 models for pretty much everything.

  • Sanctimony: Designed for use with "Heathen" (grab it further down). 3 maps, incomplete project.

  • Doom 2.5 (aka Doom3 in Doom2): Roughly follows a similar storyline to DooM 3, and retraces many of the same places that DooM 3 visits, but also visits places of its own, that have not been seen in DooM 3.

  • QDoom: QDOOM is a total conversion for the EDGE source port based on Quake. The conversion has 12 levels, split into three episodes. All of Quake's weapons and almost all of Quake's monsters appear in the TC.

  • GoldenEye TC: GoldenEye TC featuring new weapons, enemies and 32 maps.

Add-ons:

dukeitoutindoom

An action-packed gameplay mod that puts you in the boots of the political incorrect but lovable ass-kicking macho-man Duke Nukem. Crammed full of of 80's/90's action movie throwbacks and pop culture references. Featuring an impressive arsenal of super deadly, sneaky and devastating weapons and a colorful and humorous collection of power-ups and pickups. Full of witty one-liners from Duke himself and plenty of blood, guts and gore.

heathen

A Hexen/Heretic-inspired gameplay mod for Doom. New enemies, weapons, items, and attacks.

  • Doom 64-ified: Replaces Textures, sprites, sound effects, music and graphics to create the atmosphere of Doom 64.

  • Aliens: Stranded (Weapons Only): Just the weapons from my Aliens project. No aliens in sight ;)

  • Doom Forever: Features improved and extended use of dynamic lighting, along with added alternate attacks for all but one weapon and alternate attacks/special moves for monsters to increase variety in the gameplay department.

  • Damned: The mod aims to enhance Doom by adding random spawners to the sandbox that allows for an even more addictive arcade adventure. Replaces weapons, items and enemies.

  • Hitscan2Tracers: Converts all enemy bullet attacks(hitscan) to tracers(projectile). Makes it possible to dodge a bullet ;)

  • Dark Forces/Star Wars mod: A Star Wars/Dark Forces themed gameplay mod for EDGE. Weapons, items, enemies and new gameplay mechanics.

  • Doomed (music replacement): Replaces all music with a metal soundtrack by Marc A. Pullen (aka Fanatic)

  • DOOM (4) inspired weapons mod: A DOOM (4) inspired weapons mod.

Home

EDGE-Classic Mod Downloads

COAL

DDF     Introduction
    Animations
    Attacks
    Colormaps
    Flats
    Fonts
    Games
    Images
    Languages
    Levels
    Lines and Sectors
    Playlist
    Sounds
    Styles
    Switches
    Things
    Weapons
RTS     Introduction
    Conditions
    Directives
    Flow Control
    Level Commands
    Maps and Triggers
    Properties
    Thing Commands
    Tips and Menus
Tutorials     Creating a Weapon
    Creating an Enemy
    Creating a Friendly Creature

Compiling EDGE-Classic

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