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Also I think the reason AI agents freeze a bit and suddenly moves after jumping might be due to asynchronous update of their paths that happens when SetDestination() is called (Based on some threads I read on the forums like: https://discussions.unity.com/t/many-navmesh-agents-makes-causes-them-to-freeze-creates-delay-with-input/147200). This means the freeze timing become worse on low end machines. An alternative might be to force it to be calculated in the main thread by replacing almost all setDestination() with CalculatePath and caching the path, but that is way too much for me to do in this PR