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Releases: igorseabra4/IndustrialPark

Industrial Park Preview 47

27 Jul 12:48
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Randomizer update: fixes more issues with Warps randomizer, adds proper Enemies_Allow_Any_Type method

Industrial Park Preview 46

26 Jul 07:14
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Randomizer update: fixes major issue with Warps randomizer.

Industrial Park Preview 45

26 Jul 02:21
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Randomizer update. Check wiki page for more info

Industrial Park Preview 44

24 Jul 01:09
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  • Import Models dialog now has the Generate SIMPs function: when importing new models you can choose to automatically create a SIMP for each one, which will be placed at 0, 0, 0 position in a new DEFAULT layer in the same archive.
  • Asset Data Editor for RWTX assets now has a preview of the image and a function to export it to multiple formats such as PNG, BMP and JPEG.
  • Asset Data Editor for MODL, BSP and JSP assets now has a function to export all textures used by the model along with it.
  • Asset Data Editor for VIL allows viewing Vil Types in alphabetical order.
  • Fixed bug which made opening files through the Open button in the Archive Editor very slow.
  • When opening Scooby files, you will only be asked for the platform (GC, PS2, Xbox) the first time; then the same one will be used for the rest of the session. If you want to open files from a different platform, close all open Archive Editors or click Project -> New.
  • New tool under Research/Advanced: Randomizer.

Industrial Park Preview 43

06 Jul 22:56
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  • Industrial Park now has Assimp (Open Asset Import Library) support for model I/O (input/output). You can import and export models (BSP, JSP or MODL) in all formats supported by Assimp (which include OBJ, DAE, FBX and others) as well as DFF (exported from the 3ds Max rwio plugin for example). Importing is available from the Asset Data window for MODL assets and the Import Models tool in the Archive Editor, and exporting from the Asset Data window for BSP, JSP and MODL.
    • Note: Exporting doesn't work on all models (you'll have more luck if exporting from the Xbox version of the games).
  • Fixes Springboard template.
  • Adds description box for Asset Data Editors and description for some "less intuitive" properties for assets such as PLAT.
  • Fixes PLAT, BUTN and SHRP assets for Scooby.

Industrial Park Preview 42

29 Jun 09:18
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  • Corrupt or invalid assets will not make Industrial Park crash anymore. Instead, you will simply not be able to edit them.
  • Adds new "template": Paste Clipboard. Placing this template will actually cause all assets you have copied to your clipboard to be placed at the clicked position.
  • Cylinder triggers: this third trigger type has always been available in BFBB but unused. IP is now able to place and edit them.
  • New template: cylinder trigger.

Industrial Park Preview 41

13 Jun 04:10
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  • Load textures from archive: Industrial Park is now (finally) able to display textures directly from the RWTX assets instead of having to load textures from an external folder.
  • Import Textures: feature available from Archive Editor -> Edit -> Import Textures. Similar to Import Models, you are able to import images as RWTX assets with this function. Supported formats: BMP, GIF, EXIF, JPG, PNG, TIFF and RWTEX (exported from Magic.TXD). You can choose a few settings for the textures and also if existing textures with the same names should be overwritten or not.
  • Import Texture: also available from the Asset Data Editor for RWTX assets. This will replace the selected texture.

Imported or replaced textures will be visible immediately. The function to load textures from an external folder still exists if you want to use it. The same formats are supported for this (BMP, GIF, EXIF, JPG, PNG and TIFF).

Conversions between generic and console-specific texture formats are performed by The_GTA's TxdGen tool, which is included in the release and can also be used separately.

Industrial Park Preview 40

05 Jun 05:32
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  • Check for updates: this function is available from the Options tab. It will check if a newer version of Industrial Park is available, and in case it is, ask if you want to download it and overwrite the current version. Existing files for the previous version will be moved to the IndustrialPark_old folder.
  • Check for updates on startup: check this box to enable automatic checking for updates on startup. The program will still ask if you wish to update.
  • Download IndustrialPark-EditorFiles: this function will download the IndustrialPark-EditorFiles repository from GitHub into your Resources folder. It contains the HIP archives for enemies and other objects which you need for asset porting (https://battlepedia.org/Asset_porting). This might take a bit depending on your connection as the repository is currently around 50 MB and it might increase as we add new files to it.
  • Fixes saving of Xbox files. Previously, the game crashed when trying to load an edited file on that console or emulator.
  • Merge Similar Assets: function available from the Archive Editor. In case you have multiple assets of the types COLL, JAW, LODT, PIPT, SHDW or SNDI in the archive, they will all be combined into one single asset for each type. This was previously done only when importing an external HIP.

Industrial Park Preview 39

30 May 05:02
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  • New info on MINF and ATBL asset editors, thanks Seil.
  • New Movie DYNA types: Mindy, Neptune, Dennis, CastNCrew, FrogFish
  • Movement Preview now previews SURF texture UV animation
  • Fixes issue in which TRIGs disappeared from the view

Industrial Park Preview 38

09 May 01:57
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  • Lots of improvements to BUTN, PLAT and CAM editors thanks to Seil's new info on CAM and PLAT asset data and the Motion struct. You can now choose CAM and PLAT types and the fields which can be edited for each type will change accordingly. Motion struct is edited the same way in PLAT and BUTN. Movement preview is more precise, works with more PLAT types and on BUTN as well.
  • Removed PLAT search tool as it did not work anymore