Releases: igorseabra4/IndustrialPark
Releases · igorseabra4/IndustrialPark
Industrial Park Preview 54.2
- Randomizer: fixes bug which made some stages crash more often than not depending on your settings.
- Randomizer: fixes bug in which it tried to load external HIPs from the wrong folder on some seeds.
- Randomizer: fixes bug in which using the randomizer on Scooby threw a null pointer exception.
Industrial Park Preview 54.1
- Randomizer: Random Characters. Similar to Music, this switches you to Spongebob, Patrick or Sandy randomly on every spawn. Can be used without Unlock Characters.
- Randomizer: fixes bugs on Unlock Characters. Forces you out of levels which crash the game (intro cutscene and treedome) and places extra spatula in hub to make up for the removed treedome. Removes all cutscenes from both final boss levels.
- Fixes bug related to creating a new archive from an archive editor that had something in it before.
Industrial Park Preview 54
- Randomizer: improved compatibility for Linux (thanks Dark)
- Randomizer: allows you to choose a backup files directory. When applying the randomizer, all files will be loaded from the backup but will overwrite your selected root directory; the backup files will be left untouched. You still have the option to apply it directly to the files, though.
- Randomizer: saves your backup and files directories when closing and reloads them when opening.
- Randomizer: new methods.
- Player Characters: Bus Stops in any level can switch you to any character (Patrick or Sandy). This will automatically turn on 'Unlock Characters'.
- Unlock Characters: Allows playing as Patrick and Sandy on every level. Enabling this will limit Enemies_Allow_Any_Type (enemies from other levels will not be used anymore) as both methods cannot be used together.
- BFBB: Player Switch (INI cheat): use arrow keys to switch characters.
- Open Teleport Boxes: All teleport boxes start opened.
- Disable Flythroughs: Disables level intro cutscenes.
- Restore Robot Laugh: restores the robot laugh sound which was removed from the GameCube version of the game.
Industrial Park Preview 53.1
- Fixes Randomizer breaking almost every level when Enemies_Allow_Any_Type was on.
Industrial Park Preview 53
- Major code refactoring now allows current game and platform to be archive-specific. This means you should be able to open HIP/HOP archives from multiple games and platforms at the same time in the same Industrial Park instance with no conflict between them.
- Edit PACK: available from Archive Editor -> Edit. This allows you to edit the PACK section of the HIP archive, which contains the information for the archive's platform, game and date. This means you can edit an existing archive's game and platform; Industrial Park will also convert the format of all assets to the new game/platform's format. The assets which will be converted are limited to the ones supported by the "Cross-Version Copy" function (which you can check in the table in the wiki page); all unsupported asset types will simply be left unchanged.
- Randomizer update: Enemies Allow Any Type and Gates methods are supported for all platforms.
Industrial Park Preview 52
- Fixes issue in which copying assets renamed them wrongly.
- Fixed cross-game/platform copy/paste for CAM, CNTR and all DYNAs.
- Added much more information for most BFBB DYNA types thanks to Seil.
- Fixed issue in which RGBA colors (in assets such as UIFT and FOG) were read wrongly in little endian platforms.
- Optimized txdgen being ran more times than needed (specially when importing textures).
- Randomizer update: more softlock fixes, adds texture animation randomizer
Industrial Park Preview 51
- Copy/Paste assets across different platforms/games: now, Industrial Park tries to convert the format of most asset types when copying and pasting between different platforms/games. This is supported for most Object Assets (including Placeable assets) and assets such as PIPT, LODT, COLL (see complete list on the wiki). Not supported for assets such as models, textures and sounds (but you can still use external tools to convert those).
- Import Models: adds option to create PIPT entries that enable vertex color display on newly imported models, as those are by default not enabled (you can also create those entries manually).
- Randomizer: major refactoring. Now is a standalone tool instead of a function inside Industrial Park (it still requires IP in the same directory to run, though). The UI's also been refactored, new functions and possible softlock fixes also added. (here's a seed suggestion: 2103954777)
Industrial Park Preview 50
- Hide Help boxes: available from Options. You can hide the info boxes from the Asset Data Editor windows.
- Selected assets will always be visible, even if their asset type is currently hidden.
- Fixes error in checkpoint template.
- Randomizer update.
Industrial Park Preview 49
Randomizer update.
Industrial Park Preview 48
- Randomizer update
- Fixes bug with gizmos not working on DYNAs
- Adds version checking for EditorFiles