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Create VGO (for humanoid avatar)

IzayoiJiichan edited this page May 3, 2023 · 2 revisions

1. Common Settings

Set up with reference to the common settings.

link

2. GameObject

Use a model with Human Avatar set in the Avatar of the Animator component.

[GameObject]

Set any name.

No component description
1 Transform Must be the initial value.
2 Vgo Right Set freely.
3 Vgo Generator It is OK just to attach.
4 Animator Attach it.

The order of the components does not matter.

2-4. Animator

[Animator]

No item value
1 Avatar (Human Avatar)

3. Child Game Object

3-5. Blend Shape

If necessary, set the BlendShape of the face.
(Apps using UniVGO may refer to this setting)

Select the GameObject of the face in the Hierarchy tab.

Make sure the Skinned Mesh Renderer component has a parameter of Blend Shapes.

Attach a new Vgo Blend Shape component.

Then right-click on the Project tab,
Create a configuration file with Create > Vgo > Blend Shape Configuration.

[Vgo Blend Shape]

Set the configuration file to the Blend Shape Configuration of the Vgo Blend Shape component.

Then, configure the following settings for your avatar

No item description remarks
1 Kind The kind of Blend Shape. Select Face. Required
2 Face Parts Associate which part of the face the BlendShape is. Option
3 Blinks Register the BlendShape to use when blinking. Option
4 Visemes Associate the viseme. Only vowels are OK. Option
5 Presets Register the preset. Option

4. Remarks

Animation is not available for avatars (Deprecated).
The reason is that the avatar moves in position.

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