-
Notifications
You must be signed in to change notification settings - Fork 6
Create VGO (other than humanoid avatar)
Set up with reference to the common settings.
Create a Game Object
for VGO in the scene.
The name is arbitrary, but here it is VGO
.
I will make the settings for VGO
.
Place Game Object
as a child of VGO
.
You can place them freely.
You can set animations for GameObjects.
Animation clip must be created with legacy animation.
After setting, check that the animation works in Scene View
or Game View
.
Only Realtime
settings work, not Baked
.
Also, if you want to include Directional Light
in VGO, delete or deactivate Directional Light
which is initially placed in the scene.
Only one can be placed in a scene.
Set Skybox material.
The script needs to be processed in order to reflect the setting value in the scene.
Cubemap
is not supported.
Components other than those listed above.
A child game object are divided into A, B, or C depending on their type.
An object that does not move when touched, such as a floor or a building.
Basically, this is set.
[Game Object]
No | component | description |
---|---|---|
1 | (Name) | et any name. |
2 | Transform | Set it freely. |
3 | Collider | Box / Capsule / Sphere |
[Collider]
No | item | description |
---|---|---|
1 | Is Trigger | ☐ Check off. |
The following is an example of setting the floor.
The size of the floor is free, but it is better to adjust the thickness of the collider to be 0.3m or more.
If the object is not thick, it may penetrate the floor when the object falls at high speed.
An object that moves when an avatar or other object collides.
Keep the number of objects to be set within the required range.
[Game Object]
No | component | description |
---|---|---|
1 | (Name) | You should avoid duplication. |
2 | Transform | Set it freely. |
3 | Collider | Box / Capsule / Sphere |
4 | Rigidbody | Must be attached. |
[Rigidbody]
No | item | description |
---|---|---|
1 | Mass | Suitable weight. |
2 | Use Gravity | ☑ (Check off is possible depending on the characteristics) |
3 | Is Kinematic | ☐ Check off. |
4 | Constraints | Set it freely. |
[Collider]
No | item | description |
---|---|---|
1 | Is Trigger | ☐ Check off. |
[Game Object]
No | component | description |
---|---|---|
1 | (Name) | Set any name. |
2 | Transform | Set it freely. |
Neither the Collider nor the Rigidbody component is assigned to objects that do not require collision detection.
This pattern is also used when the collider assigned to the parent object covers the judgment range.
- System Requirements
- Requirement Packages
- Install
- Other information
- Basic matters
- Create VGO
- VGO export
- VGO import
- VGO runtime loading